Categories
Player Resources

Applying the Touch of God to Divine Characters

When creating a divine character it’s strongly encouraged that you choose a deity. Your PC should try to follow the teachings of this deity and wherever possible spread the god’s message throughout the camping world. But in most 4e D&D adventures I’ve run and played in the divine character is usually just the PC who heals wounds and deals radiant damage. No one seems to realize that there is a “Power” behind the power.

In previous editions of D&D a lot of emphasis was placed on which deity your divine character worshipped. It helped the player develop the role-playing and it often granted access to unique powers. But in 4e D&D there is no requirement to choose a deity and there is no down side for skipping this step. All you have to do pick a divine class and continue with character creation. Players involved in games that emphasize combat over role-playing likely have no idea which god their resident Cleric even worships, despite the fact that it’s this unknown deity that’s enabled the Cleric to heal their wounds. What’s even sadder is that a lot of the players running those divine characters don’t know either.

With the desire for all 4e characters to be balanced, the divine classes were dumbed down from what they once were. This may make things easier for new players but I think it really hurt divine classes. Playing a divine character should require work; at least more work than playing a character with another power source. You shouldn’t just be playing your character, you should be playing a set of ideals, rules and beliefs set out by the character’s deity. After all, you are the vassal for your god. You commune with deities. This certainly seems to me like it should be more complicated than playing the character that swings his sword at the monsters.

Categories
Class Discussions

Divine Connections

Dwarf InvokerThe divine power source more than any other carries with it great connections between its various classes. This is due to the link that the various deities provide between the classes. Due to this link, a campaign that features only divine characters is easier to manage than a campaign that features only one other power source. Divine campaigns can be a lot of fun to participate in and they provide plenty of opportunities for interesting role-playing.

While divine classes share a common element in their deity, they all approach how to serve that deity in a different manner. In many cases there is a striking contrast in acceptable behaviour from one class to another. This post will briefly discuss the various classes that comprise the divine power source and how they relate to their other divine peers.

Categories
Editorial

The Miracle Of Divine Power

Divine Sight, Voice of Fate, Water Walk, Travelers’ Feast, Cure Disease, Remove Affliction and Raise Dead.

All rituals.

All miracles.

I’ve always enjoyed the fact that rather than create new spells and powers for divine characters, D&D draws its inspiration from the major faiths that exist today. All of the rituals above are found in the Bible in one form or another. As it’s the day after Easter when the Christian faith celebrates the major miracle of its faith, I thought it only appropriate to take a look at the Divine Power source.