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Class Discussions

Building a Better Avenger

In my local gaming circle, which operates out of a college gaming club, the autumn always brings with it a plethora of new games. With a very active player base, and a wide variety of different parties, I have the advantage of seeing several different parties and classes in action. It allows me to see trends, and not just those that are commented upon increasingly by the editorials released by Wizards of the Coast. While what I have seen at this gaming circle confirms most of what they have said, a recent observation has given an interesting conversation. Other than Clerics and Paladins, divine classes do not get played.

After interviewing most of my gaming circle as to why, I have been able to come up with the same reasons for Avengers, Invokers, and Runepriests. First, there is a lack of distinctive flavor for Runepriests and Invokers to separate them from Clerics and Wizards. Second, the powers and feats are generally lackluster. And third, especially in the case of the Avenger, they simply do not measure up to the other classes for their role in the party. The subject of the Avenger in specific has been discussed before on this blog, and how it fails to be a good striker class. As such, a few friends and I were inspired to take the Avenger back to the drawing board, and re-think the class to solve the issues of a lack of traction, a lack of support, and a lack of being a striker.

Categories
Class Discussions

Divine Connections

Dwarf InvokerThe divine power source more than any other carries with it great connections between its various classes. This is due to the link that the various deities provide between the classes. Due to this link, a campaign that features only divine characters is easier to manage than a campaign that features only one other power source. Divine campaigns can be a lot of fun to participate in and they provide plenty of opportunities for interesting role-playing.

While divine classes share a common element in their deity, they all approach how to serve that deity in a different manner. In many cases there is a striking contrast in acceptable behaviour from one class to another. This post will briefly discuss the various classes that comprise the divine power source and how they relate to their other divine peers.

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Class Discussions

Avenger – Worst Striker Ever

Strikers are without a doubt my favourite role in 4e D&D. In a balanced party someone needs to be responsible for excessive damage output and that’s usually me. I’ve played the Rogue, Ranger, Warlock, Sorcerer, Monk and Barbarian classes and enjoyed all of them. Although I’ve never played an Assassin, one of the players at my gaming table ran one for months the last time I was the DM so I’m well aware of their prowess (and look forward to playing one soon). Each striker class has its own pros and cons, and every one of them is rewarding and a lot of fun to play. Except the Avenger.

I’ve played the Avenger during dungeon delves and more recently I’ve been playing one in Living Forgotten Realms (LFR). After giving the Avenger a thorough shake-down I’ve come to realize that Avengers suck. They are the worst, most underpowered class in the striker family. I’d go so far as to say that the Avenger is quite possibly the worst classes in 4e D&D.

The striker’s purpose is to dish out damage. What makes the striker special is that when he hits it should hurt… a lot. All strikers get a little something extra to enhance their damage output. Admittedly in many cases the extra damage is circumstantial and if the appropriate criterion isn’t met then they don’t get the extra damage. The Avenger is the only Striker class that gets nothing extra.

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Class Discussions DM Resources

Divine Intervention

I’ve always had a fondness for divine characters. The idea that these classes actually receive divine power directly from their deity everyday in the form of prayer spells has always blown my mind. Unlike the Wizard who need to study and learn their spells, the power of a divine character is based largely in the strength of his faith.

Even though I’m not a particularly devote person in real life, playing a pious character is a role I have very little trouble getting into. This character actually receives confirmation every day that his deity not only exists but allows the PCs to act in his name. I just don’t see how your faith can waiver after you’ve felt the touch of your patron.

As the DM I’ve tried to emphasize this connection between divine characters and their deity at my gaming table. The DM (acting in his role as the patron deity) provides the divine PC with something useful for the upcoming adventure. Usually this is just information that would otherwise be unknown to the PC, but often I granted power boons as well. However, I’ve found this to be a more difficult undertaking with 4e D&D then it ever was in previous editions.

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Book Reviews

Review: Avenger

Avenger
(Blades of the Moonsea, Book III)
Richard Baker

A Forgotten Realms novel

Avenger is the third adventure featuring Garen Hulmaster. The Blades of Moonsea trilogy comes to a thrilling conclusion in Avenger. The Hulmasters were usurped from their family stronghold and forced to flee Hulberg at the end of Corsair, the second novel. Avenger picks up a few months later as the Hulmasters are struggling to devise a plan to retake their home. But before any plans can be enacted, the family is struck upon by assassins.