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DM Resources

Naked Combat

When was the last time you participated in an encounter without your weapons or armor? I’m not talking about characters like Monks that are designed for unarmed combat; I’m talking about characters like Paladins, Rangers, Wizards and Warlords that find themselves in situations where they have to fight monsters without the gear that they normally have equipped on their character sheet. It doesn’t happen very often.

Since we became dependent upon character builder and started printing out character sheets rather than writing them out by hand, any scenario that requires numbers to change becomes a lot more difficult to run on the fly than it ever was in previous editions of D&D. But that shouldn’t mean that such encounters are eliminated from the game all together. There are a ways to make combat without equipment work, and today we present four options.

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DM Resources Player Resources

What are the Best Feats? The Results Are In!

Two months ago we began this rollercoaster ride by asking the simple question “What are the best feats in 4e D&D?”. Today we end the speculation and share the results that you helped us collect. We are ready to announce the findings and provide our commentary on the results.

The poll is now closed. We had 353 people cast 1151 votes. Although this is clearly just a small sampling of gamers, I think we can safely say that the trending we saw was indicative of many, if not most gamers.

Let’s begin with the results. For the past month our active poll asked our readers to choose the top four feats from a list of 10 provided. Here are the results.

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DM Resources

Giving Character Backgrounds And Themes Teeth

Da Vinci - Man in CircleCharacter backgrounds and themes are a great way to flesh out your character. They provide players with additional motivation to create a compelling back story for their character. This motivation appears in the form of additional class skills, bonuses to those skills and in the case of themes, encounter powers. From a meta-game perspective there isn’t a good reason not to take advantage of these optional elements that are presented during character creation.

By opting in you give your character an edge, simply put you have a more powerful character at your disposal. Beyond the mechanics your character background and theme gives you a role-playing edge. Your choice at character creation reinforces the vision you have for your character. The choice of background and theme gives your back story additional credibility.

In fact you can use the background and theme to either assist you in creating your back story. Playing a Rogue who you envision is down on his luck and from the lower class? The Guttersnipe theme might fit in with your concept and provide you with some additional ideas on how to play your character. Of course backgrounds and themes can assist in supporting a back story you have already created. A character I created a few years ago was inspired by the Beijing Olympics. I was up late at night with my newborn and was watching a lot of gymnastics. I decided I would make a Rogue who aspired not to being an adventurer, but an athlete. In this case the Athlete background is a perfect fit for my character concept.

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Month in Review

Month in Review: August 2011

August was a great moth for gamers and for us here at Dungeon’s Master. The month began with another fantastic GenCon. Following the Con we shared some of the things we saw (good and bad) including previews of D&D Encounters, Lair Assault and the D&D Open Championship. We also received a shout out from Bart Carroll on the Wizard of the Coast website in his August 17 article A Look Back at Gen Con.

In August we continued narrowing the list of best feats in 4e (voting is still open), we looked at playing in a party where everyone is the same race, and we shared more of the antics from D&D camp. Our critique of 4e D&D and our speculation of what might be in store for 5e D&D also generated a lot of excellent discussion. August we saw the conclusion of D&D Encounters: Dark Legacy of Evard and the beginning of D&D Encounters: Lost Crown of Neverwinter.

If you missed any of the great articles from August, this is your change to get caught up. We want to thank everyone who visited Dungeon’s master in August and hope that you continue to visit our website everyday in September. We always welcome your comments and feedback so don’t be shy.

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DM Resources

Campaigns Set in One Location

It’s hard to imagine a D&D adventure that doesn’t involve travel. Most PCs have a back-story that involves them leaving home in order to see the word and seek adventures. Who wants to stay in one location when there’s a whole world of excitement out there? If you do it right, there could be plenty of characters who are very content and even excited to stay in one place.

Location, Location, Location

In order for a campaign set in one location to really work the setting has to be interesting. I’ve participated in two campaigns that were set in one location. Once the setting was a lavish Tavern/Inn called the Sun & Moon, the other was set on board a pirate ship. In both cases the locations were as much a character as the other NPCs.

The Sun & Moon Tavern was a large structure that was more than just a taproom and a few rooms for rent. It also included a small theater, a courtyard garden, and even a Wizard’s tower. The setting varied enough that the PCs never got bored hanging around.

The adventure on the ship brought its own excitement. The ship itself was interesting, but the fact that it was a vehicle meant that we could stop at various ports whenever the plot called for it. But even so, the majority of the adventuring took place on the ship, at sea, and usually involved ship-to-ship battles or combat against giant solo monsters.

Just think of your favourite sit-com, and chances are it takes place in only one location. Most take place entirely on one or two sets and these are usually part of the same building. The fact that most of the action involving the principle cast happens in one place rarely hurts the show. Some of the most popular and longest running shows took place in only one or two locations (e.g., All In The Family, Cheers, Gilligan’s Island, Two and a Half Men, and Night Court).

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DM Resources

Let The PCs Plan The Next Party Vacation

What do PCs do after they reach the climatic ending of their latest adventure? Simple, they go on vacation. At least that’s what I assume a lot of PCs do. After all, even an adventurer needs a vacation every now and then.

We rarely play out the parts of the adventurers’ lives when they’re not adventuring. And why would we, it’s probably boring and dull, but that doesn’t have to be the case; especially if the adventurers stay together during their down time. Depending on what the party has accomplished, and the positive or negative reputation they’ve acquired because of it, they may find it beneficial to remain in each other’s company between adventures. After all, if they’ve made powerful enemies then letting everyone go their separate ways with the intent of dropping their guard and relaxing for a few days could be the last thing they ever do. By sticking together the party can afford to let their guard down and relax because they know that if things get ugly for any reason the rest of their crew is nearby to help them out.

Now assuming that your party is made up of adventures of different races, classes, and form different geographic regions, how do they all agree on a place to go when they’re not working? Easy, they take turns deciding. Leaving this kind of choice in the hands of the players could present an excellent opportunity to turn a vacation into an interesting adventure.

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DM Resources

Incremental Encounters

A typical encounter has five PCs facing off against five equally powerful monsters and everything happens simultaneously. But what if the encounter was broken down into five incremental steps, each step representing one monster, and the outcome of each step determined the threat level of the step to follow?

Before diving into this scenario let’s not overlook skill challenges. What if, instead of automatically using five monsters, the DM used five complexity 1 skill challenges, or even a combination of five monsters and skill challenges? Assuming that monsters and skill challenges can be used interchangeably to create balanced and satisfying encounters, is this kind of incremental encounter viable? Absolutely.

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DM Resources Player Resources

What are the Best Feats? Final Round, Vote Now!

Before diving into articles inspired by everything that happened at GenCon this weekend, we’re continuing our quest to find the best feats in 4e D&D. With over 3,000 feats available to level 1 characters, narrowing the list down to a cool 10 was no easy task.

We began with 32 feats and asked you to vote for the ones that you felt were the best. After dividing the list in half, we took the sweet 16 and further subdivided the list down to the top 10. Beginning today you can vote for the very best heroic tier feats currently available in 4e D&D.

We began this whole exercise when we realized that an overwhelming majority of players took the same core utility feats for their characters over and over again, regardless of their class or race. It made us wonder if some feats are just better than others. The answer has been a resounding yes.

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DM Resources Skill Challenges

Skill Challenge Next

I was done with skill challenges.

I don’t know how I got to this point. Perhaps it was my approach to them, trying to account for multiple options or not having a clear objective. Maybe I wasn’t introducing the skill challenge correctly, confusing my players. It’s possible that what I perceived as a skill challenge was better off handled with a few skill checks. It might even have been that I enjoy the tactical nature of 4e combat that I was willing to sacrifice one aspect of the game for the other. Finally, maybe it wasn’t me. Maybe it was my players who either found my challenges boring, lacking in direction, or they themselves desired more combat, less talk.

I’m not going to pretend to know the answers to my skill challenge troubles. What I do know is that this past week everything clicked.

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DM Resources Player Resources

What are the Best Feats? Round 2, Vote Now!

Today the winners of What are the Best Feats? Round 1 begin vying for the crown of best feats in 4e D&D. It started with a simple discussion. Were some feats better than others? All evidence seemed to indicate that yes, some feats were absolutely, head and shoulders, better than others. With over 3,000 feats available to level 1 PCs we kept seeing the same few appear over and over again on everybody’s character sheet. Knowing that there was a hand full of superior, more popular feats, our next step was to identify and rank them.

Last week we comprised a list of 32 contenders for the best feats in 4e D&D and asked you to vote. The top two feats from each group in Round 1 advanced to Round 2 which begins today. Round 2 will work slightly differently than Round 1. Rather than put the feats into groups of four we decided to just go with two groups of eight. You can vote for up to four feats in each group.

Since many of these feats received a nearly identical percentage of the votes in the first round, limiting the groups to only four feats each might have unintentionally eliminated or favoured some feats based on which ones they were matched up against. The larger field in each poll should give more accurate results as we try to figure out what are the best feats.