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DM Resources

Friday Favourite: Reputation

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. Today’s Friday Favourite is a special case. When we were still a fledgling site we did some guest posts for other gaming blogs. The first was an article on Reputation for The Core Mechanic. Unfortunately the site is now defunct and our article is no longer available. Until now. From April 6, 2009, Dungeon’s Master once again presents: Reputation (Part 1).

Reputation is everything in D&D. Even level 1 characters have a reputation. It may only be a reputation for being eager to prove themselves, but it’s enough to get them noticed. What the PCs do today will have a direct impact on the opportunities afforded them tomorrow. Every adventure will add to their reputation and will impact how NPCs view them. It’s up to the DM to use reputation to enhance the overall game.

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D&D Encounters

D&D Encounters: Storm Over Neverwinter (Week 3)

storm-over-neverwinter-coverLast week the PCs rescued the kidnapped son of Lady Nadris. This week they continue their search for “The Tormentor,” the man in the devil mask who is apparently behind the rash of kidnappings in Neverwinter, including the one the PCs foiled last week. To sweeten the pot, Lord Neverember has offered a 10,000 gp reward for anyone who captures the person or persons responsible for the kidnappings.

This week’s recap follows the group at Harry T North in Toronto. We’ve had just enough people to run two solid tables for months, but the addition of two brand new players pushed us to 13 this week. With only two DMs ready to run the session we ended up with a table of six and another with seven. I played with the larger group and helped the two newbies.

The party consisted of a Tiefling Ardent, Human Assassin, Tiefling Warlock, Wilden Wizard, Goliath Monk (my character), and the two new players used the pre-gens Eboncross the Shade Wizard and Gardain the Dwarf Fighter.

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Month in Review

Quarterly Review: Q1 2013

At the end of every month since we started Dungeon’s Master we provided a Month in Review recap of everything we ran that month. When we were running new articles every day the Month in Review was need to ensure that our loyal readers didn’t miss any of the great stuff we were providing. However, over the past year we’ve published fewer articles each month and the Month in Review posts were a bit sparse. When the blog reached its fourth birthday we decided to make a change and stop running the Month in Review. Instead we decided from that point forward we’d do a Quarterly Review. Our first quarter of 2013 ran from February 1 – April 30.

Today we collect all the articles we ran over the past three months, group them by category, and share the links with you. It’s exactly like the way we used to do the Month in Review.

I’d like to take this opportunity to thank everyone who visited Dungeon’s Master over the past three months. It’s your loyalty and your comments that keep us going. We welcome your feedback and encourage you to share your thoughts in the comments, by email, or on Twitter.

Categories
Editorial

The Blogging from A to Z Challenge – Dungeon’s Master Round-up

The 2013 Blogging from A to Z Challenge is over and we made it! We managed to get an article out every day in April (excluding Sundays) that began with a different letter of the alphabet. It was a lot of work (more than I expected), but in the end we did it.

Now that it’s over I wanted to provide a list of all the articles in one place. We managed to produce a lot of great articles in April and I wouldn’t want any of our readers to miss out. Below I’ve provided links to all 26 articles listed alphabetically from A to Z.

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DM Resources

Zombies: Breathing Life into an Overused Undead

a-to-z-letters-z

First it was Vampires. Then it was werewolves. Now the popular media seems obsessed with zombies. Where the Vampires and Werewolves got the Twilight treatment and were essentially emasculated by removing the fear factor, zombies for the most part have stayed true to their traditional monstrous selves that everyone’s come to know and expect.

Zombies are everywhere. AMC’s Walking Dead is one of the most popular shows on TV, and the comic that it’s based on is still going strong after 100 issues. It seems that there are more and more zombie novels on the shelves these days than ever before, and there have never been as many big-budget Hollywood movies featuring the undead menace as there are this year.

We’ve practically reached a point where zombies have become a cliché. They’re overused and dare I say it, are starting to bore us. After all, how many different ways can you tell a story that involves a zombie apocalypse? Well, that depends on how imaginative you are. The key to telling an interesting zombie story, or in the case of gamers, running an interesting zombie-themed camping, is to use an angle that we haven’t seen before or at least hasn’t been used to death.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. In our final article of the A to Z challenge “Z” is for Zombies.

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DM Resources

Yawning Portal

a-to-z-letters-yHow many times has your adventure begun in a tavern? Too many, I’m guessing. It’s one of the most overused settings in D&D and the go-to locale for lazy DMs who need a quick way to get the PCs on the path to adventure.

There’s a reason that so many adventures begin in a tavern – it works. After all, the PCs are usually of different races and have varying backgrounds so where else would this rag-tag, miss-match bunch of people ever meet other than in the tavern? The only other place that comes to mind is a prison cell, but beginning an adventure in prison forces a blemish on every PC that the players may not agree with so the tavern returns to the top of the list.

Despite having a good reason to begin an adventure in the tavern, the very idea of beginning another adventure in the tavern drives me crazy. But I’ve come to realize that it’s not the idea of the tavern as much as that fact that it’s a non-descript tavern. If the DM feels its necessary to start things in the tavern I think it’s his responsibility to make it more than just four walls, some tables, and a bar. If taverns are such an integral part of D&D then the DM owes it to the PCs to make the tavern interesting.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. We look at taverns and the importance of making them interesting, as is the case in today’s “Y” Yawning Portal.

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DM Resources

The Xanathar

a-to-z-letters-xIn September 2012, I had two articles published in Dungeon Magazine issue 206. The first article was called “The Xanathar: Beholder Crime Lord of Waterdeep” and in it I provided a new take on one of Waterdeep’s most infamous criminals. The second was an adventure called “Eyes on the Ball” in which the PCs found themselves forming a tenuous allegiance with The Xanathar and his lieutenants to stop an evil slaver.

Today I’d like to share some of the background and insights that inspired my re-imagining of The Xanathar. But in order to do that I need to first provide some context. It all began in 1987.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today the “X” is for Xanathar, the name of the most notorious crime boss in the Forgotten realms and my part in adding to the canon of D&D.

Categories
Player Resources

6 Ws of Character Creation

a-to-z-letters-wCharacter creation is perhaps my favourite aspect of Dungeons & Dragons. However, it’s not selecting the class, feats or powers that I enjoy. Sure, looking for synergies and developing a concept around the play style I’m interested in is fun. However, I spend just as much time working on the character’s background. I’m interested in the character’s story as this assists me in role-playing the character effectively. Whenever I’m creating a character I always ask the six W’s: Who, What, When, Why, Where and Weapon. The six Ws combine to fill in and flesh out the details of a character’s history.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today we don’t just have one “W” we have six. We look at how asking the six Ws can help you develop a better character.

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DM Resources

Venger

a-to-z-letters-vMy first exposure to Dungeons & Dragons was through the Saturday morning cartoon in 1983. I was 9 years old at the time and the show fascinated me. I could relate to the characters because they were around my age. The fantastic elements of D&D – the magic, the monsters, and the adventures – left tremendous feelings of wonder and awe on my young and impressionable mind. When I was invited to actually play D&D in the years to follow, I was immediately on board.

I’m sure I wasn’t the only player who created characters that mimicked the heroes from the show. This was likely due in part to my limited experienced with the game and limited knowledge of the choices available. But it was just as likely because I thought those characters were cool.

venger-01The other thing I wanted to do as soon as I started playing D&D was to fight Venger. According to the title sequence of the D&D cartoon, Venger was the force of evil in the world of Dungeon & Dragons. He wasn’t just some bad guy, he was THE bad guy. Forget fighting Bullywugs, Orcs and even Dragons, point me in the direction of Venger! I never got my chance to fight Venger, and after a little while I realized that I didn’t need to fight him to enjoy my D&D experience, but a part of me still wants to take him on. After all he is a great villain.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. “V” is for Venger, the force of evil in the realm of Dungeons & Dragons.

Categories
D&D Encounters

D&D Encounters: Storm Over Neverwinter (Week 2)

storm-over-neverwinter-coverLast week’s session ended when the PCs arrived at Lady Nidris’s home and discovered that her son had disappeared. This week they searched for the lost boy.

We had a great turn out at my FLGS with 19 players and three DMs. I ran a table of six that consisted of a Deva Wizard (Necromancer), Tiefling Warlock (Hexblade), Wilden Cleric, Drow Sorcerer, Halfling Rogue, and Shade Wizard (pre-gen).

Before we got into this week’s adventure I reminded the players that they wouldn’t get an extended rest until after week 4. That meant that they had to complete three more encounters with whatever resources they had left.