When it comes to character creation you have a lot choice. If you take into account the current number of races (35) and classes (22) presented in character builder you can create over 770 different possible combinations. If you throw the Hybrid class into the mix the number continues to grow exponentially. And as more classes and races are introduced, the number of variations continues to increase. So if there are currently 770 different possible race/class combinations, why do we keep seeing the same ones over and over again?
Tag: Dungeons and Dragons
Month in Review: November 2009
November was a great month for Dungeon’s Master. The site got a shout out from Wizards of the Coast. They linked to two of our articles in the November News and Reviews on November 18. We were thrilled to discover that the folks at Wizards read our site and liked what they read enough to send new readers our way. Readers new and returning found many great articles in November. And as always we want to thank you, the readers, for visiting us and returning day after day. If you happened to miss any of November’s articles, here’s a recap.
“What would the crew of the U.S.S. Enterprise look like if they were D&D characters?” I’ve asked myself this question numerous times over the last few weeks as I’ve watched old episodes of Start Trek: The Next Generation. It’s an interesting exercise, and it got me thinking about what it would take to play these archetypes in an ongoing camping.
Over the years I have participated in games that borrowed famous characters from familiar stories. It was an interesting way to create new characters and the games were a lot of fun.
LFR Magic Item Treasure Bundle List
Living Forgotten Realms games are great. As a DM you just select the adventure you want to run and download it from the Wizards of the Coast website for free. All the prep work is done for you. All you have to do is read the adventure. As a player you can use the same character at any sanctioned LFR event (provided you are of the appropriate level). You also know that if you complete the adventure you’re in for some fairly good rewards.
There are tasks in D&D that are deemed so trivial or non-important that they happen off screen. You just assume stuff happens and the game proceeds. In many cases no checks are even required. Then there are the tasks that are a little bit more important and the result of the check will have some kind of impact on the game. Nothing life-or-death, but some noticeable effect. And then you have full blown skill challenges with all the structure and XP that comes with it.
From time to time it’s interesting to take some of those marginally important tasks and turn them into skill challenges. These are opportunities to encourage creative role-playing. There is structure and there is XP, but the real objective of the encounter is to have fun. If the PCs happen to earn some XP along the way then that’s just a bonus.
Brave Warrior, Heal Thyself
What do you do if you need healing and none is readily available? You’re in the thick of battle and you realize your hit points are getting dangerously low. You call out to the healer for help, but he’s got nothing to offer. He’s already expended this encounter’s allotment. Or worse yet, maybe your party doesn’t have a leader? No problem, you use your second wind. But what if you’ve already done that too. Now you’re in a situation with no healer and no way to easily expend a healing surge. What now?
If your gaming group is anything like mine, rituals are the most under utilized aspect of 4e. Since the release of the newest edition of D&D, I’m not sure if one of our PCs has ever used a ritual. For me, this is because I’ve played PCs who aren’t trained in ritual casting for our long term games. When I have played PCs who have the feat, it’s been for one-off Dungeon Delves, which don’t normally require the use of rituals to progress through to the end.
Recently I’ve been considering skill challenges from the perspective of a PC and how players can make skill challenges more fun for themselves. You can only make so many Diplomacy or Perception checks before you start getting bored. If your PC is heavy on knowledge skills you may find that you have nothing to do or don’t feel qualified to fully participate in the majority of skill challenges. So you settle with assisting those PCs who are trained in the relevant skills.
Design a Holiday Dungeon Contest
It’s that time of year when elves and gnomes come out from hiding and begin mingling with the common people. This active participation in our world keeps them safe during the other 11 months of the year. As these creatures of the fey mingle with us common folk, we thought we would invite you to design a dungeon centered on this joyous time of year.
The Dungeon’s Master team presents the Design a Holiday Dungeon contest.
We want to see what you can do with fat men in red suits, elves, gnomes, goblins, trolls and anything else that might fit in with the holiday theme. After all, the milk and cookies are really a greed trap… aren’t they?
Today we complete our interview with Eberron author, Don Bassingthwaite. In this installment Don talks about The Tyranny of Ghosts, the third novel in the Legacy of Dhakaan trilogy, inventing the goblin language and who he would cast in the movie versions of his books.
Although the interview is presented in print and in multiple parts, we’ll make the complete interview available as an audio download in November’s Month in Review article.
You can read all about Don and follow him at his own website DBassingthwaite.com. You can also visit the Don Bassingthwaite page at Wizards of the Coast. It has a mini bio as wells as a list of the Forgotten Realms and Eberron books he’s written. They also provide sample chapters of his recent works for download.
If you missed the other installments, be sure to check out An Interview with Eberron author Don Bassingthwaite (Part 1) and (Part 2).
During a recent game I took note of all the things the players at my gaming table, me included, could be doing better or doing differently. What I came up with was a list of general reminders that all players should review. Most of these are common sense kind of reminders, but I’m amazed at how often PCs forget to do the most obvious things. It doesn’t matter if you’re new to the game or the most experienced player in the room, everyone benefits from a quick refresher.