After taking a bunch of short rests to maximize healing, the party continued following the stone markers deeper into the swampland in search of Benwick and the Black Dragons.
We played a double session last week so the party for this encounter remained unchanged at seven. There was Berrian, Hagen, Sola, a Dragonborn Sorcerer, a crossbow-firing Human Rogue, a Human Wizard and a Human Cavalier. With a party this large the DM had to add more monsters in order to keep things challenging. I think his modifications over the past two encounters were balanced and appropriate given the party’s composition.
Any time you have seven players in the party you know combat will take a long time. This week’s encounter took us over two hours to complete. We took a serious pounding, which I’ll describe below. In order to keep this write-up to a reasonable length I’m going to skip over some of the more routine actions and just focus on the most exciting, interesting, stupid or controversial things. So just because I don’t account for everyone’s actions every round don’t think they weren’t contributing.
The party approached a clearing as quietly as they could and most of the PCs made adequate Stealth checks. Sola and the Cavalier, both wearing heavy metal armor, stood apart from those hiding as they brazenly walked along the path in plain sight. When they entered the clearing they saw a giant lizardfolk Bruiser standing atop a ruined dais.