Categories
Editorial

Greatest Hits 2009: Should Players Suffer When PCs Die?

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2009. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

The was probably one of our most controversial articles. My intent was to discuss how you handle player death in 4e D&D. Do you do what’s best for the PCs, in-character, or do you do what’s best for the players, out-of-character. In the situation I describe below there was good reasons on both sides of this argument, but in the end we as players decided that we had to do what was best for the players out-of-game even though it was probably not what the PCs would do in-game.

I think part of what made this article so controversial was that the player death happened during an LFR (Living Forgotten Realms) game at my FLGS. The RPGA has very defined boundaries regarding what a DM can and cannot do. So in my article I might seem like I’m really giving the DM the gears, but that was certainly not my intent. I merely tried to point out that a creative party may come up with options that were unexpected by the author of the adventure or the DM. But in the end it comes down to the DM’s call.

I think most of the people who commented on the original article, including the DM from the actual table where all of this happened, agreed that if this situation happened at a home game it would be easier to show some latitude. But because it was an RGPA-sanctioned game the DM’s hands were pretty much tied.

Categories
Editorial

Should Players Suffer When PCs Die?

Death. Until this week, I’d never witnessed the death of a PC. It can have serious short-term and long-term ramifications on your campaign. In a world without easily accessible magic to raise a dead PC, death is final. Your guy dies and it’s time to create a new PC. But in most D&D campaigns magic is readily available (for a price) and you can revive a fallen comrade easily enough. Chances are if a PC dies as part of a long-term campaign you’ll bring him back from the dead, but what about a one-off game?

In a recent Living Forgotten Realms (LFR) game I played at my friendly local gaming shop I sat down with six complete strangers to play a level 4-7 adventure. During the first combat encounter one of the PCs was killed. Dead, dead. We had to decide what was more important, making the best in-game, role-playing choice or making the best out-of-game, real life choice.

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Class Discussions

Necromancer Paragon Path

black-mage-colourWith the launch of Open Grave, Wizards of the Coast have begun to release powers and rituals geared towards Necromancers. They have also announced that the Arcane Powers source book will have a Necromancer Paragon Path. While I’m glad that this is upcoming, I still believe they provided a disservice by not having any specialists in the first PHB.

Building on the Necromancer: Heroic Tier we published a few weeks ago, we now present the Necromancer: Paragon Path, an option for you to play until the official version is released. If you are interested in the Necromancer at the Epic Tier, visit our article about that.

We see the Necromancer as an individual who fights for good but is often mistaken as evil. Just like the early practitioners of medicine in our own world, who dug up graves to study anatomy. A practice that was deemed unethical and morally wrong at the time. The Necromancer is an individual who walks the dividing line of ethical behaviour.