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DM Resources Player Resources

Reputation (Part 1)

The Dungeon’s Master team is happy to announce that we’ve guest authored an article on The Core Mechanic today. Our article on Reputation is the first of three posts examining character reputation in D&D.

Reputation (part 1), which appears on The Core Mechanic, is aimed at the DM and provides direction for using reputation to its fullest potential. Reputation (part 2) and Reputation (part 3) will appear here at Dungeon’s Master in the next few days. They are aimed at the players and provide insight on how the PCs can shape their own reputation and gain the most benefit from doing so.

Please check out our contribution to The Core Mechanic and while you’re there spend some time browsing the site. It’s full of great D&D articles that many DMs and players will find useful.


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Categories
DM Resources Player Resources Skill Challenges

Skill Matrix by Class and Race

The core classes and races now span three books: PHB, PHB2, and FR Player’s Guide. I’ve created two skill aides: one lists skill offerings by class, the other lists bonuses to skills and attributes by race.

I developed these to make things easier when creating skill challenges. They provide quick snapshots of all the skills by class and race, and eliminates the need for me to keep flipping between books.

As an added bonus I’ve found these aides incredibly useful when creating characters. They provide side-by-side comparisons of racial bonuses to attributes and skills.

Categories
Player Resources Skill Challenges

Skill Focus: History

History is one of those skills that many PCs are trained in but don’t really know how or when to use it. Here are 10 new and creative ways to get more out of History.

The basic assumption is that History can only be used to remember things that happened in the past. Sure it can be used in this way, but this is certainly not the only way to use History.

Eleven of the seventeen core classes can take training in History. Three races have a +2 racial bonus in History. So there is a very strong likelihood that every party will have multiple PCs who count History as one of their best skills. If everyone’s so good in History why isn’t it being used more? Lack of imagination, that’s why.

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Humour

Dice

dice-01aIf you’re like me, you have a variety of dice in all shapes, sizes and colours. Many people, myself included, are very particular about their dice and have many superstitions about them. Let’s look at a few.

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Class Discussions

Necromancer: Epic Tier

necromancerIt’s Friday the 13th and we thought what better way to celebrate than with some Necromancer Epic Tier powers. The Necromancer Epic Tier powers follow up on our previous posts containing Necromancer powers for the Heroic Tier and Paragon Path.

With Wizards of the Coast releasing Arcane Powers later this year it’s only a matter of time before we have the official Necromancer Paragon Path and a slew of powers to support it. In the meantime, if you’re playing a high level Dungeon Delve and would like to play a Necromancer at the Epic Tier we hope that these powers will add some flavour to your game.

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Class Discussions

What Class Are You? – Wimwick

Wizards of the Coast wants to know what class you are.  It’s to help determine the classes that will be released in PHB3. Ok, maybe not but it’s a fun little quiz.

Me I’m a Rogue, but that’s no suprise. I knew I was a Rogue when I introduced myself to you, so I can’t say I’m shocked at the outcome..

The quiz is fun, but it isn’t rocket science to figure out what class you’ll end up with. Check it out.


D&D Home PageWhat Class Are You?Build A CharacterD&D Compendium

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DM Resources Editorial Player Resources

Playing Characters With Low Ability Scores

I’ve met a lot of gamers who love to min/max, especially during character creation. They’re willing to sacrifice abilities, powers and skills that they don’t think they’ll ever use in order to make the ones they expect to use all the time that much better. The most common trade off is low mental scores (Intelligence, Wisdom and Charisma) for high physical scores (Strength, Constitution and Dexterity). If you’re objective is to play the big, dumb Fighter then this is the way to go. But how do the low scores in your bottom three abilities affect your ability to role play the character?

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Class Discussions Player Resources

Familiars Have Arrived

Yesterday, Ameron congratulated Wizards of the Coast for removing familiars from 4e D&D. While many of you may agree that familiars were an unnecessary game mechanic that added little value, others may miss the little critters. We’ve since learned that Wizards is bringing back familiars later this year in Arcane Power. But for those of you who don’t want to wait that long, we present our take on familiars.

Why would someone miss familiars you might ask? Let’s take a look why this might be the case. Familiars are cool. That’s right, having a hawk circling the battlefield or a snake wrapped around your staff is just a cool statement about your Wizard. It adds to your PC’s personality and can provide for some interesting role playing. Is that a Ferret in your pocket or…?

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Class Discussions Player Resources

Where Are The Familiars?

During my weekly game the person playing the Wizard made an interesting observation. D&D 4e is the first edition of the game not to offer the Wizard class the option of taking a familiar. I have yet to play a Wizard in 4e and even if I had I don’t know if I would have even noticed this omission. I’ve never liked familiars. They always felt like an afterthought to the spell casting classes. In my opinion we can say good riddance to bad rubbish. Good call, Wizards of the Coast!

Categories
Class Discussions

Necromancer: Heroic Tier

As I look forward to the release of the Players Handbook 2 and the Complete Arcane, I find it useful to look back at the content that was already released for 4e. By identifying the gaps I can try to guess what will be released in the future. One of the most prominent gaps that I see missing is the Wizard specialization by school. Gone are Illusionists, Conjurers, Necromancers and Invokers. Gone is the plentiful array of Wizard spells. Now we are left with a limited selection of four or five powers per level. We are left with an arcane controller class that has some elements of the specialists, but is really a generalist Wizard.