Divine characters provide some of the best built in role playing motivations. Much of this can be attributed to the various divine organizations that the character might be associated with. At the very least this is the local church where the character was trained or came to understand their faith.
Faiths are more than just a collection of churches. Behind the public facade the church is highly organized. There are various splinter groups or sects that exist within the faith. These groups often provide great role playing motivation, whether they are being portrayed as the heroes or the villains in your story.
Presented here are two divine organizations that you can drop easily into your game. They are campaign neutral and no mention of a particular deity is contained in the entries, allowing you as the DM to simply use them as you wish.