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DM Resources Skill Challenges

Skill Challenge: Crafting Items

When the skills were streamlined for 4e D&D one of the skills that disappeared was Craft. That’s not to say that PCs can’t create things anymore, it’s just that this kind of task isn’t something you’re likely to use very often. It’s a task more suited for an NPC, not an adventurer.

However, there might still be times when you do want to create something yourself. You might require a unique device to accomplish a goal, you might need to pose as a smith or carpenter, or you might need to craft your own weapon as the first part of an epic quest.

When PCs find themselves in this situation the DM needs to determine just how significant the outcome is going to be. If it’s just something you’re doing during your down time then no role playing is probably required. In fact no roll is likely required either. However, if the success or failure of your handiwork will affect the outcome of things to come, then perhaps it’s time to turn your labours into a skill challenge.

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Player Resources

Always Train Your Worst Skills

Imagine you have an attack score of +15. Your opponent, a savage brute, has an AC of 20 and his companions all have ACs between 10-15. Does this fight even interest you? You’d hit with almost every attack. It might be ok if this was a rare, one-off situation, but imagine that this was how combat shaped up every single time. Personally, I’d lose interest.

Yet this is exactly what’s happening during skill challenges at gaming tables everywhere. We’re so concerned with being really, really good at a couple of skills that when it comes time to use them we are almost guaranteed automatic success. Using Stealth to move undetected or using Athletics to climb any wall under any circumstance can be very cool and a lot of fun, but training the skills we’re already good at just makes using those skills a bore.

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DM Resources Skill Challenges

Skill Challenge: The Kitchen Adventure

There are tasks in D&D that are deemed so trivial or non-important that they happen off screen. You just assume stuff happens and the game proceeds. In many cases no checks are even required. Then there are the tasks that are a little bit more important and the result of the check will have some kind of impact on the game. Nothing life-or-death, but some noticeable effect. And then you have full blown skill challenges with all the structure and XP that comes with it.

From time to time it’s interesting to take some of those marginally important tasks and turn them into skill challenges. These are opportunities to encourage creative role-playing. There is structure and there is XP, but the real objective of the encounter is to have fun. If the PCs happen to earn some XP along the way then that’s just a bonus.

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Player Resources

Using Rituals In Skill Challenges

circleStonehengeIf your gaming group is anything like mine, rituals are the most under utilized aspect of 4e. Since the release of the newest edition of D&D, I’m not sure if one of our PCs has ever used a ritual. For me, this is because I’ve played PCs who aren’t trained in ritual casting for our long term games. When I have played PCs who have the feat, it’s been for one-off Dungeon Delves, which don’t normally require the use of rituals to progress through to the end.

Recently I’ve been considering skill challenges from the perspective of a PC and how players can make skill challenges more fun for themselves. You can only make so many Diplomacy or Perception checks before you start getting bored. If your PC is heavy on knowledge skills you may find that you have nothing to do or don’t feel qualified to fully participate in the majority of skill challenges. So you settle with assisting those PCs who are trained in the relevant skills.

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Player Resources Skill Challenges

Skill Focus: Streetwise

Streetwise can be more than knowing where to go, who to talk to and what to look for in an urban setting. The most common use for Streetwise is to gather information, but that’s certainly not the only way to use this skill. A clever DM can launch an entire quest beginning with a simple Streetwise check. The PCs may overhear a careless word at the tavern, a trader’s rumours in the market or the vain words of a noble. Streetwise may garnish information but determining its reliability is another matter all together.

PCs trained in Streetwise should have a clear advantage over those who don’t (in addition to the +5 bonus). If the player has provided a clever back-story for how the PC gained training in Streetwise, the DM may decide that certain avenues of exploration are easier than usual to that PC in certain circumstances. The exact nature of any additional fringe benefits is left up to the player and the DM to decide.

As with all skills, Streetwise is only limited by the player’s imagination. If you’re having trouble coming up ideas on how to use Streetwise creatively, here are 10 suggestions that you may find useful.

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Player Resources Skill Challenges

Skill Focus: Nature

Nature, like all the knowledge skills in 4e D&D, encompasses a great amount of information. Its scope is quite broad and its use is often limited only by the PC’s imagination. Here are 10 new and creative ways to use Nature.

Knowledge skills can be used for more than just monster knowledge checks. This is certainly a very useful feature of the skill, but its use shouldn’t end there. During skill challenges, Nature can often be used to assist other skills depending on the circumstance.

The Druid, Ranger, Shaman and Warden all receive automatically training in Nature. The Barbarian, Bard, Sorcerer and Wizard have it as an optional choice. Nature may not be the most common skill, but there’s a pretty good chance that someone in the party will have a good Nature check.

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Month in Review

Month in Review: October 2009

October saw some significant changes throughout the RPG blogging community with the announcement that the guys currently running the RPG Bloggers Network are stepping down and handing over the reigns to someone else. The Dungeon’s Master team followed the posts and emails that ensued and decided to see where the dust settles. Until then, we’re going to just keep on doing what we do best, post great articles about 4e D&D.

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DM Resources Skill Challenges

Skill Challenge: Unlock the Phylactery

The Lich
The Lich

In our earlier skill challenge, the PCs defeated a Lich and managed to find its phylactery. Liches are wily combatants and they plan for all contingencies, including having their phylactery found. If the PCs thought vanquishing a Lich was based on pure combat, then they didn’t do their research properly.

This is the second of two skill challenges that deals with Liches and their phylacteries. In part 1 the PCs must Find The Phylactery and in part 2 the PCs must Unlock The Phylactery.

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DM Resources Skill Challenges

Skill Challenge: Find the Phylactery

phylacteryDefeating a Lich is not a simple as overcoming it in combat. Liches tie their life force to objects known as phylacteries. The phylactery can range from mundane to mystical. Each Lich has their own preference on what constitutes an acceptable phylactery. What Liches have in common is that their Phylactery is to be well hidden and well protected.

This is the first of two skill challenges that deals with Liches and their phylacteries. In part 1 the PCs must Find The Phylactery and in part 2 the PCs must Unlock The Phylactery.

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Player Resources Skill Challenges

Skill Focus: Religion

The most common use for knowledge skills is to identify monsters and perform rituals. The knowledge skills tend to take a back seat to social and physical skills during most skill challenges. The knowledge skills are so tightly focused that most players assume these skills have a limited scope. But this doesn’t mean that they have limited uses. It’s up to players to be imaginative and creative.