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Class Discussions

Exploiting Racial and Class Powers: Warforged Resolve

Warforged are an unstoppable race. They wade into battle and keep fighting long past the normal limits of other their flesh and blood companions. Their durability bolstered by their racial power, lets them call on their deepest reserves to heal damage, gain temporary hit points and make saves to shrug off ongoing damage. Few other races are as all around tough as Warforged.

Warforged Resolve is a great racial power because it allows your PC to gain temporary hit points as a minor action. If you wait to use the power when you’re bloodied it also provides a way to get healing without expending a healing surge. The fact that it scales as your level increases. makes this power even more versatile. This alone may at first make Warforged Resolve seem like a poor cousin to Dwarven Resilience (which lets you use your second wind as a minor action and thereby spend a healing surge to regain a lot of hit points), but thre’s more. On top of the real and temporary hit points, you get to make a save against ongoing damage when you use Warforged Resolve.

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Eberron Player Resources

Warforged – Creating an Identity for an Artificial Being

Warforged, and by extension constructs, are the most difficult races to play. But it’s this difficultly makes them extremely appealing to many gamers. The Warforged represents the best physical qualities that humanoids have to offer, yet they lack their fundamental weaknesses. They are, to put it bluntly, superior by design.

Today marks our 600th post. When we’ve hit significant milestones at Dungeon’s Master in the past we’ve tried to relate the number of that milestone into that article. Our 100th post was a list of 100 Great Things About D&D. For our 300th post Wimwick and I each created King Leonidas from the movie 300. Post 404 was all about Errors I’ve Made as a DM. With the 500th post looked at extreme wealth, the Fortune 500 of D&D.

Inspiration for 600 hit me when I was watching Terminator: Salvation on DVD. One of the Terminators they fought was the T-600 – an extremely powerful combat model. I’ve always believed that Keith Baker came up with his idea for Warforged after watching one of the Terminator movies. So with that in mind the 600th post seemed like the ideal time to take a closer look at Warforged in 4e D&D.

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Player Resources

Class And Race Combinations That Break The Mold

Certain class and race combinations in D&D just seem to make sense. They are the old favourites and the stereotypes that define the genre. We know them all, the sturdy Dwarven Fighter, the nimble Elven archer, the cunning Halfling Rogue and so on. These combinations are fun to play because they work and they are safe. Occasionally, a new wrinkle will be added to give these old classics some new flavour.

One of our original articles discussed Overplayed Characters, today I want to look at combinations that aren’t typical. I’m sure there are many other combinations beyond the ones I present here. The options listed below are ones where the racial attribute modifiers play towards the particular class or where engaging role playing opportunities are presented.

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Eberron

Secrets of Eberron Revealed (Part 6)

The Dragonmarked Houses try to keep some secrets of Eberron from being revealed. In this installment we focus on the best kept secret in Khorvaire – true Dragonmarks manifesting outside of the normal racial boundaries. Power and fortunes hang in the balance if Dragonmarks loose their exclusivity to a particular house or race.

In The Gorgon Returns members of House Cannith are shocked to learn that their house patriarch, Starrin d’Cannith, may not have died on the Day of Mourning. The Dragon’s Teeth act on orders from the Dragonmarked Houses to track down anyone manifesting a true Dragonmark outside of recognized bloodlines.

Click on the Eberron tab above the Dungeon’s Master banner to find the previous installments in this ongoing series as well as many other great Eberron articles and resources.

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DM Resources Eberron Skill Challenges

Skill Challenge: Find and Repair the Warforged Scout (Part 2)

In Find and Repair the Warforged Scout (Part 1) the PCs undertook a mission to scour a battlefield in search of the components of Obsidian, a Warforged scout thought destroyed during the war. Newly discovered information led some to believe that Obsidian was not completely destroyed and that with the right ritual he could be reactivated. If this happens information the scout possesses will be incredibly valuable and potentially damaging to very important people in many different nations.

Setup

Part 2 of the skill challenge begins after the PC recover the missing Warforged components. Now that they have the components they can attempt to put Obsidian back together and try to reactivate him. But this is delicate work that requires a coordinated effort from the entire party.

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DM Resources Eberron Skill Challenges

Skill Challenge: Find and Repair the Warforged Scout (Part 1)

When a Warforged dies it isn’t always dead. This was especially true during the last war. Just because a Warforged was damaged and fell to the ground during combat didn’t necessarily mean that he was gone forever. It took time for living, breathing commanders to get used to the concept that some of their soldiers were constructs. When retreat was necessary and bodies were left behind on the battlefield, inactive Warforged were often abandoned along with the soon-to-be-rotting corpses. But in some cases the fallen Warforged could still be repaired, if only someone with the appropriate skills made the attempt.

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Book Reviews Eberron Player Resources

Review: Eberron Player’s Guide (Part 2)

eberron-players-guide-01The wait is over. We have the Eberron Player’s Guide now and we’re reviewing the entire book today. We’re revealing everything about the feats, the magic items and most importantly the Dragonmarks. We covered the races and the classes in the Eberron Player’s Guide Review (part 1) that we posted earlier today. Now we complete the review and reveal all the remaining secrets.

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Book Reviews Eberron Player Resources

Review: Eberron Player’s Guide

eberron-players-guide-01Changes are happening in Eberron. The Eberron Player’s Guide hits shelves next week, but we have our copy now and we’re going to share with you all of its greatness. This is the first of two posts that we are publishing today. So if you’re a fan of Eberron already or just curious to see where this campaign setting is going with 4e D&D, then keep reading.

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Eberron Editorial

In Anticipation of Eberron

Eberron is coming. When Wizards launched 4e all eyes were centered on the Forgotten Realms. Now it’s Eberron’s turn to take centre-stage.

Eberron is the core campaign setting the Dungeon’s Master team plays in. We still follow the Forgotten Realms (especially through the LFR games) but we’re eagerly anticipating the new Eberron books. We feel that Eberron represents a more mature D&D game. It has all the comforts of a modern society recreated through magic. It’s not the traditional D&D you may be used to, and that excites us a lot.