From the category archives:

Class Discussions

Is More Really Better: A Look At Character Classes

March 10, 2010

I’m all about options, I love to have a multitude of choices, doing the research and then selecting the best fit for the vision of my character. These choices don’t just include the feats and powers I select for my PC, in fact the decisions start the moment I open up the Character Builder. I’m [...]

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Why You Want A Controller In Your Party

December 4, 2009

Combat in 4e Dungeons & Dragons is a tactical affair. The effective use of conditions and the importance of movement demand that an effective party do more than just attack. The party needs to attack as an efficient cohesive unit, where every resource is used to best advantage.
This requires that someone call the shots. A [...]

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Necromancer: Epic Tier (Revised)

November 17, 2009

This is the third and final part of our revised Necromancer powers. Although few players seem to be playing the Epic Tier regularily, there are opportunities for one-off adventures where you can use these powers to try something different. Our goal is to provide options for those who enjoy the Wizard class and want to add a Necromantic feel.
Once again a [...]

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Necromancer: Paragon Path (revised)

November 11, 2009

We continue our reimaging of the Necromancer with this update of a Paragon Path for wizards. Perhaps I’m the only one, but I miss the old specialist wizards of previous editions. This revision results from reader feedback and a desire to provide the community with a more workable version of the Necromancer.
Once again I’d like [...]

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PHB3 First Look: The Seeker

November 3, 2009

The Seeker, the most recent Player’s Handbook 3 preview content, was released a few weeks ago. This past week my regular gaming group began a new mini-campaign, which gave me the perfect opportunity to play test the Seeker.
I was actually rather excited about playing this new primal controller, due in part to my growing appreciation [...]

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Necromancer: Heroic Tier (Revised)

October 30, 2009

Today we revisit the Necromancer and powers for the Heroic Tier. One of the things I miss most from 3e are specialist Wizards. I’m honestly surprised that this hasn’t been addressed by Wizards of the Coast. Though I suppose they have decided to go in a different direction with the Wizard class in 4e. A big [...]

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The Necromancer

October 6, 2009

Necromancy, the study of the Black Arts.
Necromancers study death in a way that few other mortals would contemplate. Motivated by power, knowledge, greed or life eternal, these individuals will stop at nothing in their search for the understanding of life and the secrets it holds.
Our exploration of the Necromancer in 4e D&D continues at Dungeon’s Master. We’re [...]

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Playing In An Unbalanced Party

August 24, 2009

The PHB suggests that all adventuring parties should have at least one PC representing each of the four roles: controller, defender, leader and striker. Most parties, in my experience generally follow this guideline. But what happens when this balance is disrupted. What if your party make-up is missing some of the roles? How will that [...]

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Role vs Roll: Why I Play A Rogue

June 25, 2009

I’ve noticed a disturbing trend during my last few gaming sessions. The Fighter consistently deals more damage than my Rogue. We’re 9th level, almost at paragon, and I’m struggling to deal more damage than the Fighter. Fundamentally, something seems wrong when the defender can dish out more damage than the striker. My numbers should be [...]

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The Most Powerful Fighter is a Battlerager Fighter

June 11, 2009

It pays to do your homework when building a character. I’ve played some tough characters in my day, but the Battlerager Fighter I played in a recent LFR game was the toughest melee character I’ve ever played. This is one of the character builds I presented in the Characters Who Deal the Most Damage article [...]

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