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Book Reviews

Review: Avenger

Avenger
(Blades of the Moonsea, Book III)
Richard Baker

A Forgotten Realms novel

Avenger is the third adventure featuring Garen Hulmaster. The Blades of Moonsea trilogy comes to a thrilling conclusion in Avenger. The Hulmasters were usurped from their family stronghold and forced to flee Hulberg at the end of Corsair, the second novel. Avenger picks up a few months later as the Hulmasters are struggling to devise a plan to retake their home. But before any plans can be enacted, the family is struck upon by assassins.

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DM Resources Player Resources

Improve Your Defenses With Energy Resistance (DMs Analysis)

I think we inadvertently angered a lot of DMs with our series on items that provide energy resistances. Few players needed our help min/maxing and power-gaming, yet over the past couple of weeks the Dungeon’s Master team made it immensely easier for PCs to find items that will protect them from various energy attacks. Today we’re going to set things right. The final installment of this series is geared specifically at the DM. We’ve analysed the item lists across heroic, paragon and epic tiers and offer some advice to DMs on how to best use energy-specific attacks.

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Player Resources

Improve Your Defenses With Energy Resistance (Epic)

At heroic tier energy resistance is nice to have. At paragon tier it becomes a little bit more important. And at epic tier energy resistance is a must. If a party wants to have any chance at surviving multiple encounters between extended rests then they need to avoid damage, and energy resistance will help you there.

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D&D Encounters

D&D Encounters (Week 2)

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks.

When D&D Encounters (Week 1) began last week I wasn’t really sure what to expect. I had a great time playing, but as with any new campaign it took me a while to get to know my new character and it took time to get to know the rest of the party.

This week D&D Encounters (Week 2) was a very different experience. We managed to keep the same party and that made things a lot easier. Now that we’d completed one encounter we were better prepared to move forward. Or so we thought.

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Player Resources

Improve Your Defenses With Energy Resistance (Paragon)

There are going to be times when no matter how high your defenses are you’re still going to take a few hits. Whether you’re the nimble striker who opts for mobility over heavy armor or the defender who marks opponents to intentionally draw attacks away from others, all PCs eventually get hit hard. Luckily there is a relatively easy way to reduce the damage from some of the hardest hits that deal the most damage – energy resistance.

A disproportionate number of powerful monsters deal more than just straight-up, every day, normal damage. Many deal energy specific damage. So when you’ve done everything you can to raise your defenses and you still find yourself getting hit and taking an obscene amount of damage, it’s time to find magic that provides energy resistance.

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Player Resources

Make Your Character More Than Just Numbers

Some players are happy to play characters who are just numbers. Characters defined by their exceptional ability scores, high defenses, big weapons and awesome damage potential. I’ll admit I’ve played a few of these characters myself. This type of PC is alright in the short-term, but for long-term campaigns you’re likely to want more. Put some thought into who your character is, beyond just the numbers.

This extra level of detail is certainly not mandatory, but does pay dividends over time. The enjoyment you get out of playing any character is directly related to the amount of work you put into creating and defining him. If you’re not interested in doing any more than the minimum requirements necessary to get your PC created and into the game, then that’s your call. But if you are interested in really trying to make your PC a unique individual, then we’ve got some resources to help you flesh out your PC.

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D&D Encounters

D&D Encounters (Week 1)

“D&D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time.” I played the first encounter last night and I had a blast. It took about two hours to complete the first encounter and it was more fun than most full LFR adventures I’ve played.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks. It’s takes the best elements from RPGA Living Forgotten Realms (LFR) and the Ultimate Dungeon Delve (UDD) and mashes them together. All PCs begin at level 1 and can earn enough XP to reach level 2 after completing six encounters. The challenge is surviving that long since there isn’t an opportunity to take an extended rest until the end of encounter six.

After playing the first encounter here are my initial thoughts and observations.

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Player Resources

Improve Your Defenses With Energy Resistance (Heroic)

More often than not, the PC who poses the greatest threat on the battlefield isn’t the heavily armored Fighter swinging a greatsword but the dagger-wielding Rogue in leather armor. Strikers are designed to inflict a lot of damage. The trade off is that these classes sacrifice high defenses. In general, strikers are soft. This becomes painfully apparent when the guy with the lowest defenses is singled out and starts taking attacks from everyone not marked by a defender (and even a few of them too).

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DM Resources Skill Challenges

Skill Challenge: Lie To Me

Training in Insight does not make you a human lie detector. Too often in D&D a PC rolls Insight and on a successful check knows immediately if a person is lying. This shouldn’t always be the case. Sometimes you need to work at it. If you’ve never met this person before how do you know that they’re lying. Everybody lies to some extent. Figuring out if the lie they just told you impacts your current line of questioning or not requires work.

For situations where more than one simple roll is required, a structured skill challenge may be more suitable. This is not to say that every attempt to detect a falsehood requires anything this complex, but it might be a good idea to remind the PCs that sifting through an intricate web of lies often takes time and many skill checks.

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DM Resources Eberron Editorial

Novel Adventures: Games with Predefined Endings

In February’s issue of Dungeon (#173), Craig A. Campbell has created a three-encounter delve called Haruuc’s Tomb: A Novel Adventure based on events from Don Bassingthwaite’s fantastic Eberron novel, Word of Traitors. As a big fan of Eberron and a huge fan of this book I was very concerned about how this adventure would turn out. But before I get into the good and bad of Campbell’s undertaking I have a questions for all the players. Have you ever played an adventure that was inspired from a D&D novel?