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DM Resources Eberron

Secrets of Eberron Revealed (Part 4)

More secrets of Eberron are revealed as we look at two areas outside of the traditional Five Nations. Discover the dangers and riches that accompany the Q’barra Jungle Hunt. If you need a message delivered to a prisoner in the worlds most secure prison the only way to do it is to contact the secretive Dreadhold Information Network.

Discover more Secrets of Eberron Revealed in our latest installments of this ongoing series.

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Editorial

All Men Are Created Equal… Except the Revenant

Elf, Dwarf, Gnome, Halfling. Since the first edition of D&D players have had a wide variety of fantasy races to choose from when creating their characters. With 4e D&D the list of races is quite extensive and it continues to expand with every new version of the Players Handbook and with every monthly update of the character builder. The worlds of D&D are full of tolerant people willing to accept everyone based on deeds rather than their race. No matter what race your PC happens to be, he’s usually accepted as a hero and welcomed into villages, towns and cities. An adventuring party that consists of a Dragonborn, a Drow, a Half-Elf, a Tiefling, a Half-Orc and a Gnome doesn’t draw attention, ridicule or suspicion as they enter a tavern for the first time. We don’t question it; we just accept that this is how things work when you’re playing D&D.

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DM Resources Player Resources

D&D Party of One: Solo Adventuring (Part 2)

Never split the party. The very tagline of 4e D&D implies that adventures should revolve around an entire party and not one lone hero. But that doesn’t mean that an adventure can’t revolve around a party of one.

In this article we continue with our look at how to run a game for just one PC. In D&D Party of One (Part 1) we explored the ups and downs of combat encounters during solo games. Today we’re going to look at skill challenges and the unique role-play opportunities that solo gaming presents. In D&D Party of One (Part 3) we’ll be focusing on the solo game from the PC’s perspective.

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DM Resources Player Resources

D&D Party of One: Solo Adventuring (Part 1)

When was the last time you played D&D and it was just one PC and one DM? I’d be amazed if anyone can say that they’ve done this since the release of 4e D&D. The changes that accompanied 4e make solo gaming almost too difficult to be practical. That’s not to say that it’s impossible, but it’s a lot more work for a DM to create and run a game with just one player in 4e then it ever was in previous editions.

Some of the most memorable and enjoyable games of D&D I ever played had only one player. It’s an entirely different way to experience D&D regardless of which side of the screen you’re on. As much as I like 4e and as much as I believe it’s a vastly improved system over its predecessors, these improvements have come with some sacrifices. One of those sacrifices is the feasibility of the one player game.

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Month in Review

Month in Review: September 2009

September was a big month for D&D with the release of the DMG2. Keeping that in mind, we ran a lot of articles geared towards the DM last month. But that didn’t mean that we forgot about the players entirely. As usual we try to provide a good balance between DM and player resources. We also provided two new skill challenges, a couple of book reviews, some Eberron-specific materials and of course our opinion on a number of D&D related topics. September was another great month at Dungeon’s Master and as we so often do we want to thank you, the readers, for visiting us every day. If you’re new to Dungeon’s Master then you might have missed some of the great articles we ran throughout September. Here are the highlights.

Categories
DM Resources Skill Challenges

Skill Challenge: Babysitting the Brats

The PCs are about to face the most dangerous threat of their adventuring careers… kids.

Setup

The PCs need a favour from an innkeeper, merchant or noble figure. The cost of the favour is babysitting. This might be only for a few hours but it could be as long as a few days (this is left up to the DM). Fighting monsters is easy compared to watching young children. Can the PCs entertain and feed the children without getting them killed?

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Book Reviews

Review: Word of Traitors

word-of-traitors

Word of Traitors
(Legacy of Dhakaan, Book II)
Don Bassingthwaite

An Eberron Novel

Word of Traitors is without a doubt the best Eberron novel to date. It’s book two of the Legacy of Dhakaan trilogy. If you haven’t already read The Doom of Kings, book one in the Legacy of Dhakaan trilogy then be forewarned that this review will contain spoilers.

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Editorial

I Wish for a Wish Spell in 4e D&D

In previous editions of D&D you knew that your PC reached the pinnacle of power when he could cast the wish spell. Wish always represented the most powerful and complicated spell in the PHB no matter which version of D&D you were playing. As if to make wish even more desirable, there existed limited wish – a spell that’s only purpose was to give you a diluted taste of the real thing. Now we have 4e D&D and I can’t find wish anywhere. What happened to the wish spell?

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DM Resources Editorial Player Resources

An Accidental Solution to the Slow Combat Problem

A lot has been said about combat being too slow in 4e D&D. We’ve shared our ideas for Speeding Up Your Game and provided More Tips for Speeding Up Your Game. But over the past few weeks we discovered what I believe is a solution to the slow combat problem: familiarity and cooperation. Here’s how it happened.

Categories
Player Resources

What Do You Look Like?

Describe your character? It sounds like a simple question, but it’s more difficult than you think. I’m not asking you to tell me your class or level; I want to know what your character actually looks like.

Most characters are described by their race, class and equipment and that’s it. But if I tell you that my PC is a Half-elvin Paladin wearing plate armor that doesn’t really give you a good idea of what I looks like.

Imagine that our PCs have never met before but need to meet in a very public or crowded place. All you have is a vague description of me. What kind of details will make your job easier? Knowing that I wear plate armor is helpful if you’re looking for me on a battlefield, but what if you’re trying to find me at a social function? I’m not likely to be wearing armor at all. So what other details will you need?

Most character sheets have a place for race, sex, height, weight, hair colour, eye colour and skin colour. All excellent details that help define your PC. But how much thought goes into the rest of your PC’s description?