Heads up D&D fans, there’s a new board game on the market called Dragon Chess. It takes traditional chess and makes it more exciting by adding new pieces – namely Dragons – and expanding and reshaping the chess board. Adding a new piece to chess and calling it a new game might seem like a strange and possibly disastrous idea, but it’s not. In fact it’s brilliant! By adding the new pieces and changing the configuration of the board it becomes an entire different game than the chess you’re used to playing.
Category: Editorial
Level 2. It took nine weeks, but we finally made it. In addition to this week’s write up we’ve got level 2 versions of the pre-gens available for download below. This week’s encounter began a few days after the events from chapters 1 and 2. Our DM waved his Wand of Revisionist History and we suddenly remembered things differently now that we’d had a week to think about it.
After returning to Restwell Keep and turning Ronnik over to the guards, he was tried for his crimes. The evidence the PC already acquired was quite damning. Ronnik was found guilty after only a few days of deliberation and is scheduled for execution. The PCs spent some time trying to find anything to prove of disprove Ronnik’s innocence since the revelations that happened during the last encounter. All they found was more damning evidence including confirmation that Ronnik purchased supplies from the nearby outpost that were later found in the Cult of Tiamat hideout. No one in the keep had anything good to say about Ronnik either. It turns out he wasn’t very popular.
After a few days rest, Benwick invited the party to dinner with the hint of a new job opportunity. Once at Benwick’s home he introduced us to the captain of the watch, Gorn Hammerfall. He explained that Gorn is a direct descendent of the Dwarven bandit lord Greysen Ramthane, a former resident of the keep. Before Greysen was overthrown by Nerath’s forces he hid his wealth somewhere in the keep. Gorn has found the bandit’s cache but needs our help getting it. He’s concerned that if Lord Drysdale (the current lord) discovers the loot he’ll keep it himself even though it’s Gorn’s by right.
Disappointed. The word barely scratches the surface on my feelings towards the Character Builder. When Wizards of the Coast made the original announcement about the changes to the CB we remained silent, deciding we would wait until the new version was released before we commented. We had our opinions to be sure, but we felt to be critical of something we couldn’t actually experience wouldn’t be fair.
Well today I had my first taste of the new version of Character Builder. At first glance I was entranced. The interface is slick and very fluid. The updated CB is very user friendly, very new-to-the-hobby friendly as well. At first glance it appears that creating a new character would be a breeze and for the most part it is. It’s when you want to go beyond that first character that you start bumping into problems.
It didn’t take long for WotC to release a page of Known Issues for Character Builder.
The Art of D&D (Part 2)
Many artists have contributed to D&D over the years, but only the greatest left a lasting impression on the game and its fans. In The Art of D&D (Part 1)we looked at five of the greatest artists ever associated with D&D: Caldwell, Elmore, Easley, Fields and Parkinson. These five set the bar for style and quality in the art of D&D throughout the 1980s. As D&D expanded in the years and decades to come, new artists stepped in to fill the giant shoes left behind by these masters. Today we look at three of them.
One of the smartest decisions Wizards of the Coast (TSR at the time) ever did was to make the artwork of one artist exclusive to a particular campaign line. It was marketing genius. The art was so distinct and so good that you immediately knew, just by looking at the advertisement or book cover, which campaign setting it was for. There was a direct correlation between the popularity and success of these product lines with the brand recognition the artists created.
Using the information gained from the small copper dragon at the end of last week’s encounter the PCs rushed into the swamp in hopes of saving Benwick from ambush. Our party this week consisted of Berrian, Hagen, Quinn, Sola and two unique characters, an Assassin and a Wizard. So with a full roster we braved ahead.
We arrived at the ambush site just in time to witness the ambush taking place. As we approached we overheard the Dragonborn leader addressing Ronnik and telling him that they will “seal their arrangement with blood.” The Dragonborn was standing menacingly over Benwick; Ronnik was standing over Benwick’s fallen comrades Sal and Gordi. Four lizardfolk address Ronnik in Draconic before attacking the PCs.
The common belief is that the DM is in charge, but the more I’ve been looking at things objectively the more I’m inclined to disagree. It seems to me that the players have a lot more power and influence over the campaign than anyone may realize.
At the very beginning of any game the DM is indeed in charge. He’s in control of the overall setting, the campaign objective, the party’s motivation and the monsters. The very first time the players sit down at the gaming table the DM is firmly in control. But as we all know, no plan survives contact with the enemy (the enemy being the players).
What Happened To The Chaos?
We’ve all been in this situation. The party is planning how to handle the next encounter. Strategy is being discussed and the groundwork for an epic battle is being laid out. The debate and conversation around such plans could last longer than the combat itself if we allowed it to. Just as the plan is coming together chaos takes over.
Delian the Paladin – We know that Balador favours undead as allies. I feel it would be prudent to lead with an attack that unleashes the power of the gods.
Nenia the Wizard – Wisely spoken Delian, however we know that Balador is truly a coward. He hides behind his numerous servants. I feel if we quickly eliminate these foes we will have a direct path to Balador.
Ethan the Rogue – These idea’s sound great! I just need a minute to sneak behind our adversaries. It will allow me to unleash a tirade of death upon them.
Merric the Cleric – That’s fine Ethan, just don’t separate yourself from the rest of us. My healing magic will only stretch so far.
Delian the Paladin – Great, I say Braddoc and I advance together and form a defensive wall, then Ethan can move in to flank our foes. Braddoc, can we count on you with this plan of attack? Braddoc?
Braddoc the Fighter – (To the DM) I charge!
The remaining players are shocked and upon lifting their jaws from the floor they ask why? Why are you attacking? The response? I’m chaotic neutral, it’s in my nature.
For the first time this season a character was killed, dead-dead. At one point three PCs were making death saves having already wracked up two strikes and staring the third in the face. Our arrogance, over-confidence, and poor tactics resulted in heavy damage and one fatality. The party felt challenged and quickly realized that this wasn’t going to be another cake-walk.
Our party consisted of five PCs. Quinn, Sola, Berrian plus a Dwarven Rogue (basically Merric with a couple of small changes) and a Human Wizard. So we had a balanced party with a defender, leader, striker and two controllers. But in the end balance it wasn’t enough to earn a quick or easy victory.
Fortune 500 – Extreme Wealth in D&D
Today marks our 500th post. When we’ve hit significant milestones at Dungeon’s Master in the past we’ve tried to relate the number of that milestone into that article. Our 100th post was a list of 100 Great Things About D&D. For our 300th post Wimwick and I each created King Leonidas from the movie 300. Post 404 was all about Errors I’ve Made as a DM. When I was trying to come up with a subject to tie in to our 500th post I kept thinking of the Fortune 500 – a list of the most wealthy and profitable companies in the U.S. From there it wasn’t much of a leap to start thinking about extreme wealth in D&D.
The 2010 Hobby Show & The Great Canadian Game Show is happening this weekend in Toronto. It’s a showcase for many hobbies and games including, but not limited to, Dungeons & Dragons. If you live in the Greater Toronto Area or are a reasonable driving distance from here I strongly encourage you to check it out.
The convention is happening at the International Centre in Mississauga, located at 6900 Airport Road and runs all weekend. Here are the hours of operation.
- Friday, November 5, 1 p.m. – 9 p.m.
- Saturday, November 6, 10 a.m. – 9 p.m.
- Sunday, November 7, 10 a.m. – 6 p.m.
Daily Admission is $12 for adults, $7 for children under 15 and free for kids 5 and under. For $2 off admission, just visit their website and print the coupon.