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D&D Encounters Player Resources

D&D Encounters: Dark Legacy of Evard – Pre-Generated Characters

D&D Encounters: Dark Legacy of Evard (season 5) begins on Wednesday, May 11. Although the pre-generated characters provided are the same ones from last season, we’ve created a few of our own.

This is the first time since D&D Encounters began that Wizards of the Coast has not provided six new pre-generated characters. For season 5 we’ll be seeing a lot of familiar faces in the party, namely the six heroes that were introduced when March of the Phantom Brigade began 13 weeks ago. Belgos, Brandis, Fargrim, Jarren, Keira and Valenae all return for another season of D&D Encounters. Just to be clear, these aren’t leveled up versions of the pre-gens, these are the exact same level 1 versions.

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Player Resources

Exploiting Racial and Class Abilities: Dwarven Resilience

The ability to heal your character without assistance from the party cleric was one of the biggest changes in 4e Dungeons & Dragons. It gave every character the opportunity to recover from a devastating attack by themselves. In the category of healing themselves, none are better than the Dwarf. Now, I’ve already stated the Dwarves Are The Best Raceand today I want to examine their defining racial feature: Dwarven Resilience.

Second Wind is a great ability allowing an player to use a standard action to heal. However, let’s be honest, no one likes to use their standard action for anything but rolling dice on an attack power. As a player I feel slightly cheated when I use my second wind. I recognize that it’s a tactical decision, but I would rather be using my standard action for attacking and rolling dice!

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Player Resources

Exploiting Racial and Class Powers: Dragon Breath

Be All You Can Be. This was the recruiting slogan for the U.S. Army for over twenty years. When you create your D&D character do you design them to be the best they can be?

Of course, the term ‘best’ is subjective. Everyone has their own idea of what the best really is. It is also situational, what is best for one situation may not be the best for another. However, there are undeniably certain power builds that exist within D&D. Some are certainly better than others, but all are worth examining.

The Dragonborn’s dragon breath is an interesting power. At first glance it’s a useful and intriguing encounter power that only requires a minor action to use. It gives these characters an extra option during combat and if we’re honest the idea of breathing fire or acid is pretty cool. It lets us get our geek on.

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Player Resources

Character Catchphrases

“I’ll be back.” “D’oh!” “Go ahead, make my day.” A clever catchphrase is an easy way to make a run-of-the-mill character more memorable. As you play more and more characters over time they’ll likely start to blurring together in your memory. Distinguish you next character by giving him a catchphrase.

If you’re playing a public game at your FLGS or at a convention then you often end up at a table with six complete strangers. What better way to distinguish yourself and your character than with a clever catchphrase.

The Wizard that shouts in a funny voice “Heeeeeeeeeere comes my missile” may seem annoying at first, but I guarantee that when you tell your friends about your last D&D game you tell them all about that PC. Meanwhile the other characters all fade into the background.

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Player Resources

11 Articles Everyone Should Read

After a long and busy week, Friday is finally here. What better way to relax than putting together a D&D list. It started simply enough, just a list of tips for players. That’s when I realized that buried within the 600+ articles we have at Dungeon’s Master are more than enough tips for any D&D player.

Presented below are 11 articles that I enjoyed re-reading and think you will too. When I put together this list together my only criteria was to find interesting article that would appeal to a wide gaming audience. I wasn’t looking for our greatest hits (although a couple included below have already earned that distinction). These articles are a great place to begin a conversation about various aspects of the great game we call Dungeons & Dragons.

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Eberron Player Resources

Warforged – Creating an Identity for an Artificial Being

Warforged, and by extension constructs, are the most difficult races to play. But it’s this difficultly makes them extremely appealing to many gamers. The Warforged represents the best physical qualities that humanoids have to offer, yet they lack their fundamental weaknesses. They are, to put it bluntly, superior by design.

Today marks our 600th post. When we’ve hit significant milestones at Dungeon’s Master in the past we’ve tried to relate the number of that milestone into that article. Our 100th post was a list of 100 Great Things About D&D. For our 300th post Wimwick and I each created King Leonidas from the movie 300. Post 404 was all about Errors I’ve Made as a DM. With the 500th post looked at extreme wealth, the Fortune 500 of D&D.

Inspiration for 600 hit me when I was watching Terminator: Salvation on DVD. One of the Terminators they fought was the T-600 – an extremely powerful combat model. I’ve always believed that Keith Baker came up with his idea for Warforged after watching one of the Terminator movies. So with that in mind the 600th post seemed like the ideal time to take a closer look at Warforged in 4e D&D.

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Player Resources

LFR Magic Item Treasure Bundle List (March 2011)

We’ve updated our LFR Treasure Bundle List. We’ve added 53 new adventures to the list bringing the total to 177. Among the new entries are 23 paragon adventures and the very first LFR epic adventure.

The adventure code is highlighted for all new entries. The Excel file now has two additional tabs. One for epic entries and the other for the new adventures that cover the entire tier.

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DM Resources Player Resources

You Broke What? – Describing Your Character’s Injuries

Rarely in D&D do we keep track of where our character is wounded. When he gets hit we just record damage and move on. In order for combat to run smoothly this is a compromise we’ve accepted from day one. Until you PC falls below 0 hit points you just assume he’s got full control over his entire body.

Last week I broke my arm and it got me thinking about how to introduce a system into 4e D&D that represented damage to specific areas of the body. The real trick was to do it in a way that actually added value to the game without just slowing things down or adding unnecessary new rules.

The way I see it, tracking specific damage can be handled in one of two ways: 1) strictly from a role-play perspective; or 2) as an actual mechanic that affects the numbers.

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Player Resources

Six Items Every Adventurer Should Have

As an adventurer you discover all kinds of interesting items. Some of the items are mundane and others magical. The most obvious items are your weapon and armour. As you advance, your helm, glove, boots and cloak are all replaced by magical items that you have discovered. Eventually a point of saturation is reached and the only way to increase your power level is by gaining the next version of your current item. Advancing your magic weapon from +1 to +2 and so forth.

As your character advances in level wealth continues to accumulate and there is the ability to find or purchase additional magic items. Many of these items are consumables, but are still worth obtaining. I am a fan of items that require healing surges to power them. Especially for those defenders who have more healing surges than they could ever likely spend during the normal course of adventuring.

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Editorial Player Resources

Giving Hollywood Stars D&D Levels

Have you ever wondered how NPCs interpret your character’s level? Do they look at you any differently when you’re level 3 then when you’re level 8? What about when you reach paragon tier?

Just because your PC has earned enough XP to advance a couple of levels doesn’t necessarily mean that the world will look at you any differently. But as you continue to gain additional levels you should eventually start to distinguish yourself from other adventurers.

Your level represents a wide variety of things about your character. It’s tied directly to the amount of XP you’ve earned, or in other words the deeds you’ve accomplished. It also reflects the amount of wealth and material goods you’ve accumulated. And don’t forget that as you earn levels you’ll acquire power and influences in social and political circles.

Based on these criteria, I’ve taken a stab at drawing parallels between D&D character level and the career successes of famous Hollywood movie stars. I’ve put together a list of some of today’s most famous and popular stars and tried to rank them according to their corresponding D&D level.