Categories
Technology

Heroes of Neverwinter: Adventure Bundle Giveaway

Heroes of Neverwinter continues to enjoy success on Facebook. As part of the ongoing promotion of the game Dungeon’s Master is pleased to offer 25 Adventure Bundle codes to our readers.

If you’d like to receive one of these codes all you have to do is leave a comment below telling us which Dungeon’s Master article you’ve most enjoyed and why. With over 800 articles in our archives there are plenty to choose from.

Categories
Technology

Interview With D&D: Heroes of Neverwinter Developer Ed Del Castillo

D&D Heroes of Neverwinter was released to the general public earlier this week. The game is a great way to get 4e Dungeons & Dragons fun in a short amount of time. Dungeon’s Master was fortunate enough to get 100 Beta Codes to give to our readers early in September. We are following-up on our coverage of Heroes of Neverwinter with an interview with the game’s developer, Ed Del Castillo. Ed took the time to answer some questions about the game and his background with all things D&D.

Categories
Technology

Heroes of Neverwinter Review

I felt like I was playing Pools of Radiance. This was my impression 30 seconds into playing Heroes of Neverwinter. Why is this significant? Pools of Radiance was my gateway into the greater world of Dungeons & Dragons. It was like getting a shot of nostalgia right in the arm. I was hooked and there was nothing I could do about it.

Early in September we offered Beta codes for Heroes of Neverwinter to 100 readers. Now that the game has been officially released I’d like to share my thoughts on the game and hope to solicit yours. Also, be sure to stay tuned to Dungeon’s Master in October as we will have an interview with the Heroes of Neverwinter developer, Ed Del Castillo.

Categories
Technology

Heroes Of Neverwinter D&D Facebook Game Beta Code Giveaway

Dungeon’s Master has 100 beta codes to giveaway for the Heroes of Neverwinter D&D Facebook game.

Getting a code couldn’t be easier, simply comment on this article telling us in 2 or 3 sentences what makes 4e Dungeons & Dragons a great game. Please keep your response to 2 or 3 sentences.

Only the first 100 responses will receive a code. Only one (1) code will be provided per person, please don’t waste my time by commenting twice. Instructions on how to activate the code will be included in the Email you receive with your code.

Beta codes will be Emailed between Sunday and Monday, so please be patient.

Looking for instant updates? Subscribe to the Dungeon’s Master feed!

 

Categories
Player Resources Technology

Move Over Character Builder

Can you recall the first Dungeons & Dragons character you ever created? Mine, like many others, was a Fighter from the Red Box set. I remember running him through the adventure contained in the box. I was hooked. The process was so creative, so imaginative.

Through the evolution of editions character creation has changed. We’ve gone from one book to many. During 3.5e I remember having multiple books open in front of me as I created my character sheet in excel. With the release of 4e we were given the gift of the character builder. I was in heaven, this is how character creation should be in our day and age. Everything I needed was available at my fingertips.

However, as 4e has continued to evolve and grow I realize that character builder is not the ultimate tool for designing your character. That role now falls to the Compendium. You are still building the character in the character builder, but all the research is occurring ahead of time with the Compendium.

Categories
Technology

Manage Your Gaming Session with the DMTools iPad App

“Egad! An app review on Dungeon’s Master?!?” Yes, only because the geek in me sometimes needs to link the love for D&D with the love for gadgets and toys. After purchasing my new Apple iPad back in November, one of first apps I downloaded was the DMTools app as I was to DM a small side story arc for our regular game. In the beginning, DMTools was a bit cumbersome to use, but after a session or two it has become an essential tool for my use as a DM.

Categories
Editorial Player Resources Technology

Character Builder: Is It REALLY That Bad?

Last week I reflected on my initial reaction of the new web based version of Character Builder. Overall, I was not impressed and if you’d like the details feel free to read the post entitled Character Builder: Working As Intended. However, what I did not do was review the new version. My reaction and major complaint is that the new version just has too many bugs and the release should have been delayed. This does not mean that it doesn’t have any good features.

Today we look at the Legacy and Silverlight version of Character Builder. We’ll compare the two as I build a new level one character. The point here isn’t to point out problems with one or the other but to look at the differences in the process and determine if the Silverlight version is actually a step forward, bugs aside, from the Legacy version.

Categories
Editorial Technology

Character Builder: Working As Intended

Disappointed. The word barely scratches the surface on my feelings towards the Character Builder. When Wizards of the Coast made the original announcement about the changes to the CB we remained silent, deciding we would wait until the new version was released before we commented. We had our opinions to be sure, but we felt to be critical of something we couldn’t actually experience wouldn’t be fair.

Well today I had my first taste of the new version of Character Builder. At first glance I was entranced. The interface is slick and very fluid. The updated CB is very user friendly, very new-to-the-hobby friendly as well. At first glance it appears that creating a new character would be a breeze and for the most part it is. It’s when you want to go beyond that first character that you start bumping into problems.

It didn’t take long for WotC to release a page of Known Issues for Character Builder.

Categories
Technology

Technology Is A Double Edged Sword

For the past five years the group at Dungeon’s Master have used MapTools as the primary means for displaying our combat encounters. To say that MapTools has changed the way we play the game would be an understatement. In a previous post, Desktop Killed The Tabletop Game, I wrote about how software like MapTools has the ability to change the way the entire hobby is played and I still believe that to be true. I believe that a blend of software and hardware, such as what the Surface Scapes project is doing, will also revolutionize the way we play our hobby. Perhaps not in its current form, but certainly we are seeing the beginnings of how technology can be applied to Dungeon & Dragons and bring our minis and maps to life.

Categories
Technology

Will The Desktop Kill The Tabletop, SurfaceScapes Thinks So

About a year ago there was a Blogger Carnival about technology in RPGs. In our submission I raised the question of whether the desktop would kill the tabletop. In recent days that prediction may have come closer to reality with arrival of SurfaceScapes. If you’ve been following some threads in the RPG Blogger Network, read the latest Kobold Quarterly or even articles in main stream media (here or here) then you’ve likely already seen this technology reviewed. Some of the reviewers have actually had the opportunity to see things in action. Of that fact, I am very jealous.