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DM Resources Eberron

Secrets of Eberron Revealed (Part 7)

Even though we’ve spent a lot of time discussing Dark Sun over the past few weeks we still play our weekly game in Eberron and are still committed to bringing you Eberron-specific articles. With this latest installment in our ongoing series, Secrets of Eberron Revealed, we look at how Dragonmarks are permanently removed and how Dragonmarks can be made to manifest for a short time.

  • Every member of a Dragonmarked house knows that one of the harshest punishments they can receive is to be excoriated – permanent banishment from the house. But when the house brings in The Effacers the punishment becomes so much worse.
  • Have you every wished you had a Dragonmark, even for just a short time? The Drakes may be able to help you.

Click on the Eberron tab above the Dungeon’s Master banner to find the previous installments in this ongoing series as well as many other great Eberron articles and resources.

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DM Resources Player Resources

Avoiding The Total Party Kill

The party is in the middle of combat and the plan of attack quickly falls apart. Within rounds the party finds themselves with several PCs making death saves. Things have gone from bad to worse and a total party kill is looking imminent. Options begin running through your head, do you go down swinging? Is it still possible to defeat the encounter? Is retreat the best option? If you do retreat what about your already fallen companions?

No matter the cause of a total party kill, it can have devastating consequences on your campaign or adventure session. From derailed campaigns, frustrated players and torn up character sheets every TPK is going to have it’s own ramifications. The key to avoiding these difficult situations is to avoid the total party kill in the first place.

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DM Resources Editorial

A 4e D&D Rules Question: Teleporting What You Can’t See

DMs are encouraged to say yes whenever possible in 4e D&D. But in a recent game we experienced a situation that was very unusual and saying yes didn’t seem appropriate. As the DM I said no at the time but agreed that we should do some investigation before the situation happens again. I’ve been scouring the boards to see if anyone else has encounter the same problem and after two weeks of searching I haven’t found a definitive answer. So for the first time since we started Dungeon’s Master I’m asking our readers for their thoughts and interpretation on the correct way to interpret this ruling. I suspect that there won’t be a clear-cut right or wrong answer, but I’d like to get some input from the online 4e D&D community before my next home game.

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Dark Sun Skill Challenges

A Dark Sun Skill Challenge: Crossing The Chasm

D&D Encounter season two kicks off tonight. Unless you’ve been living under a rock then you know that season two is set in newest 4e campaign setting Dark Sun, scheduled for released later this summer. With this in mind we’re bringing you our very first encounter set in Dark Sun. And this wouldn’t be Dungeon’s Master if it the encounter was anything but a skill challenge. The following encounter is intended for use within Dark Sun, but can easily be adapted to fit any campaign world.

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DM Resources Humour

118 Tavern Names

How many campaigns have you played where the DM started the campaign by stating “The party is in a tavern and an old man walks up to you with a job offer.”

Now my normal response is “What’s the name of the tavern?”

To which most DMs respond it doesn’t matter.

The problem is it does. Call me a stickler, but I like names for locations and I really like tavern names. They are amongst the most interesting locations in D&D to name and the very name can mean any number of things. A good tavern name adds atmosphere to the game and can become a place of fond memories for the players.

On the way home today I passed a van advertising a local restaurant, The Mermaid and the Oyster. My immediate thought was that I need to have a pint there.

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DM Resources

Hey, Isn’t That My Character: Using Retired PCs As NPCs

A good NPC can make a campaign. A bad one, well bad NPCs are usually forgotten fairly quickly. With this in mind it’s in a DMs best interest to ensure that his key NPCs have detailed stories to accompany them. By providing these NPCs with quirks, strengths and weaknesses it provides the PC with more reason to interact and develop a relationship. This in turn makes it easier for the DM to move the story along, twining the PCs concerns with those of the NPC. Of course this takes a lot of work and as the PCs progress new NPCs are required, with new stories and reason to motivate the PCs.

April’s RPG Blog Carnival focus on NPCs. One way to build a very effective NPC is to use a PC that has for one reason or another retired.

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DM Resources

How To Introduce A New PC

It happens in almost every game, a PC dies and now you have to figure out how to introduce the new character. Or a new player joins your group and you struggle to explain why they should join the party? There are a many ways to go about answering these questions. From the serious role-playing that this type of event triggers, to the inane and superficial. How you approach this aspect of death and dying in Dungeons & Dragons will come down to the play style of your own group. Different approaches to the game will result in different introductions for new PC.

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DM Resources

Who Owned Your Magic Sword Before You Did?

How does loot end up in a monster’s treasure horde? The beholder wasn’t wearing the chain mail or wielding the great axe when you fought it, yet there it is in its lair among the other wonders and treasures. You probably just assume that it belonged to the last guy who attempted to defeat the beholder before you and your party came along. But do you ever wonder who the last guy was? Do you ever feel guilty claiming his possessions? Sure he’s dead and has little use for them, but that doesn’t necessarily make them yours, does it?

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DM Resources

What Constitutes Difficult Terrain: A Look At Tactical Maps

If you are looking for inspiration when designing encounter maps may I make a recommendation?

Take a hike.

That’s right, get out into nature. Go to the source and see what things really look like. Then decide if it makes sense for a square to be difficult terrain or not? Does light foliage really grant concealment? If you really want an answer to these and other questions, take a walk through your local forest. Your eyes will be opened to a new set of possibilities and you might discover a new past time.

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DM Resources

Effective Use Of Weather

I was cleaning out my dice bag the other day when I came across an old gem, the weather die. It’s been years since I’ve seen it, and probably over a decade since I’ve used it in a game. These days the only random element to the game I enjoy are when the PCs take a right turn when I was expecting a left. To me, and I know others will disagree, random encounter detract from the central story that is being told. Random weather is well, random and pointless.