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Editorial Player Resources

Will D&D Essentials Ruin LFR?

Love it or hate it, D&D Essentials is here to stay. Some of the changes presented in D&D Essentials are optional, however many are not. The Living Forgotten Realms (LFR) program is in the process of getting a makeover in order to adhere to the new core rules introduced with D&D Essentials. Some players like LFR as it is today and wouldn’t change a thing. Others have been grumbling about power-creep for some time. Perhaps these changes will address some of those concerns. But regardless of which side of the fence you’re on, be forewarned that change are in the works so get ready.

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Editorial Player Resources

7 Reasons I Love Living Forgotten Realms

On Wednesday you had the opportunity to read Buxtehude’s list of 7 Reasons I Hate Living Forgotten Realms (LFR). Today I present the other side of that argument. I happen to love LFR. I like the modular nature of the games. Knowing that every week it’s a totally self-contained adventure gives me the freedom to play when I can and not sweat it too much when I can’t. There’s certainly enough variety to keep everyone interested, whether LFR is your only D&D outlet or it’s just another game on your D&D dance card.

I deliberately did not weigh in on any of the discussion generated from Wednesday’s article. Instead I wanted to wait until I had my chance to run this article. So for everyone who was hurt or offended by Wednesday’s post or for those who can’t imagine how I can support LFR in any way, shape or form, here are 7 Reasons I Love Living Forgotten Realms.

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Editorial Player Resources

7 Reasons I Hate Living Forgotten Realms

Living Forgotten Realms (LFR) is a series of organized game-play sanctioned by the RPGA. The “Living” in Living Forgotten Realms represents a framework for D&D games that allows players all over the world to participate in adventures using the same guidelines. Some people love LFR and others hate it. I happen to fall about as far into the hate it camp as you can get. Today I’m going to share 7 reasons I dislike LFR so much. But don’t worry, for those of you who enjoy LFR, Ameron will be providing the flip-side of this discussion on Friday when he provides 7 reasons that he loves LFR.

I originally wanted to call this article “Why I Hate Living Forgotten Realms: A Terrible Culture of Play” but I thought that might be too inflammatory. I also though it might lead some readers to believe that I’m suggesting everyone abandon LFR, which is absolutely not the case. This article is based on my personal experiences with LFR. It’s “Why I Hate LFR” and not “Why You Should Hate LFR” so keep that in mind when you leave your comments.

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Editorial

What Makes An Encounter Legendary?

Five hours. One Encounter. A near total party kill. Three characters only one strike away from death. One character dead.

The DM began the encounter by taunting us. “You’re the ninth party I’ve run this adventure for since GenCon started and so far none of them have survived past the first encounter.” He continued his challenge by saying “This is by far the most difficult encounter I have ever seen in any LFR adventure.”

That did it. The players were committed, hook, line and sinker. We were going to complete this encounter even if it killed us. And it almost did.

The events of that night beg the question, what makes an encounter legendary?

Categories
Month in Review

Month in Review: July 2010

In July we learned about D&D Camp, covered our participation in D&D Encounters Dark Sun, looked at adventuring parties lacking a role player and wrote about GenCon. If you missed any of the great articles we ran in July this is your chance to get caught up. For all of our loyal readers who visited throughout July, we express out thanks. And to new readers just discovering us, we welcome you and hope you keep coming back every day.

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DM Resources Player Resources

GenCon Resources for Players and DMs

In preparation for GenCon we’ve scoured our archives and compiled the most useful convention tips for players and DMs. Of course, most of these tips are suitable for any gaming environment, so if you’re unable to get to Indianapolis next weekend we think you’ll still find this collection helpful.

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Player Resources

Character Creation Tips

When creating a new character there are many things to take into consideration. Everyone’s got their own idea of how to make the best character; there isn’t just one right way to do it. The abundance of choice can often be overwhelming so we’ve poured through our archives and found some great resources to help steer your decision making.

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DM Resources

LFR Magic Item Treasure Bundle List (July 2010)

We’ve updated our LFR Treasure Bundle List. We’ve added 23 new adventures to the list bringing the total to 124. Among the new entries are 13 paragon adventures. That brings us to 18 adventures in the P1 band (level 11-14) and 4 adventures in the P2 band (level 14-17). With GenCon only a few weeks away, our list can help you decide what adventures to play in order to get that special item you’ve always wanted before you get to Indianapolis.

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DM Resources Player Resources

Change, Change, and More Change to RPGA Play

Last week both the RPGA Character Creation Guide and the Living Forgotten Realms Character Creation Guide were updated. Both documents are effective tomorrow (June 22, 2010). This is the last update scheduled for either document until October. So if you play Living Forgotten Realms (LFR) or you’re planning on going to GenCon to play D&D then you should check out these updates. This is probably the largest single update since 4e was released. Here are the highlights.

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DM Resources Player Resources

The Pitfalls of a Specialized Paragon Path

Choosing a paragon path is one of the most decisive ways that two characters of the same class and race can differentiate themselves from each other. It also lets you better define your character as an individual. Your paragon path lets you better specialize within your class. But some paragon paths offer a much narrower focus of specialization than others. And in recently choosing one of these paragon paths, I realized that they can lead to more problems than players and DMs may realize.