When PCs need information they generally go to a sage or some other knowledgeable NPC. But many PCs have training in the various knowledge skills so why not give them an opportunity to use them for more than monster identification. This skill challenge provides DMs with a way to reward PCs who have opted to take training in the knowledge skills with XP.
Tag: Skill Challenge
Skill Challenge Week
Tomorrow marks the beginning of Skill Challenge Week here at Dungeon’s Master. Every day for the next week we’ll bring you one or more new skill challenges that you can drop into your existing campaign.
As a special treat for those playing in Eberron, we’ll even have a few Eberron-specific skill challenges for you to use as soon as you pick up the Eberron Player’s Guide on Tuesday. We’ll also look at the impact a Dragonmark has on your PC’s skills during skill challenges. The extent of new benefits or difficulties you may experience during a skill challenge can differ greatly depending on which Dragonmark you possess.
Our existing skill challenge library will expand considerably over the next week. Whether you’re looking for skill challenge templates you can use immediately or you just want to see some of the creative ways we think skills can be used, be sure to visit Dungeon’s Master every day during Skill Challenge Week.
Month in Review: May 2009
In May we hit the four month mark as well as posting our 100th article. Things are going great and we’re still marching full speed ahead. We’ll continue providing these monthly recaps so that everyone can get a quick overview of what’s happened at Dungeon’s Master over the past month. Our readership and subscribers continue growing so thank you to everyone who visits and comments regularly. Knowing that you keep coming back lets us know that we’re on the right track. Here are the highlights from May just in case you missed anything.
Eliminating mundane, non-magical items from treasure hordes in 4e D&D was a great idea. But that doesn’t mean that the mundane treasures can’t be thrown in from time-to-time to create a more memorable encounter.
The way things were done in previous editions, where everything was stripped from fallen foes and monsters to sell off later may have made sense, but it hurt the game and slowed things down. I don’t know how many adventures I was a part of where an incredible amount of time was wasted gathering up long swords, suits of armor and other non-magical, every-day items from the corpses of the fallen foes and monsters. It often required an enormous amount of record-keeping and consumed valuable game time when we finally sold those items back to a local merchant. It unnecessarily side-tracked the game.
So in 4e if it’s not coins, jewels, art or magical items, the DM doesn’t describe it and the PCs don’t take it. It makes things simpler and, more importantly, faster. But just because we are now ignoring the mundane items doesn’t mean they don’t still exist. In some circumstances drawing attention to these now overlooked items can add some flare to an otherwise traditional encounter.
Here are 10 new and alternative ways to use Athletics. Athletics and Acrobatics are not interchangeable. Too many PCs assume that if they’ve got a high Strength they can use Athletics and if they’ve got a high Dexterity they can use Acrobatics. Well I disagree. If these skills were intended to be interchangeable then they would only be one skill. When I’m the DM, I make a point to set up challenges that can only be overcome with Athletics or Acrobatics.
Fire is fascinating. Dancing flames look almost lifelike. Fire is both beautiful and dangerous. The sound of a voice that cries out “Fire!” instills fear in all who hear it, especially if that cry awakens you from a deep night’s sleep.
One of our loyal readers requested that we build a skill challenge about fire. It’s an interesting concept that can be handled in many different ways. A great skill challenge called City Ablaze is already available from At-will, in which the PCs start from a position of safety and rush to save people and property as they work to put out the fire.
We at Dungeon’s Master decided to approach this scenario from a different perspective. What if the PCs begin the skill challenge inside a building that is already on fire? Do they bolt for the nearest exit? Do they try to search for others trapped in the fire? Do they try to save valuables? What if they can’t get out? Checks for handling all of these scenarios are presented below in our latest skill challenge: Playing With Fire.
As we continue to explore how to run and design skill challenges we’ll look at the importance of creativity, the consequences of failing and new, advanced ideas for skill challenges. This builds on the basics of skill challenge design we covered yesterday in Running Memorable Skill Challenges (Part 1) including what is a skill challenge, how to introduce them and the basics of designing skill challenges.
Reward Creativity
Skill challenges are about creativity. They challenge the DM to think creatively when designing the challenge in order to give the PCs something new to experience. They also force PCs to look at their skill selection in new ways. The Fighter who is all thumbs in social encounters might consider training in Intimidate or even Diplomacy to increase his level of participation.
What is a skill challenge? These two words redefined encounters in Dungeons & Dragons. Since the release of 4e almost a year ago, skill challenges have been a thorn in the DM’s side, and a challenge for players to participate in. Much has been written about them in the blogosphere and this article certainly won’t be the last. The fundamental question I want to answer is “How to run and design skill challenges?”. The paradox here is that as I write this article I know I don’t have one solid answer. Rather, there are a myriad of ways to run skill challenges. All of them have merit, all of them have negatives and no one answer is right for all gaming groups. Further, what worked in the design of one challenge may fail in another.
Month in Review: April 2009
April was our best month yet. If you missed any of the great material we posted, here’s your chance to get caught up. We’ve only been around for three months, but in that time we’ve covered a lot of ground. Our readership has continued to grow and again we thank the loyal readers who visit us every day and comment regularly. Here are the highlights just in case you missed anything.
Why We Do What We Do
Wizards of the Coast puts out great materials for 4e D&D, but when looking at the bigger picture they have two significant problems. Addressing these shortcomings and making D&D better was a big reason we created Dungeon’s Master.
We’re coming up on our three month anniversary at Dungeon’s Master and we think we’re on the right track. I know what you’re thinking, Wimwick is about to toot his own horn, and you’re right I am. This is my soap box and I’m going to use it.