If you’re looking for Eberron resources then you need look no further. Today Dungeon’s Master adds a new section to our website dedicated exclusively to Eberron-related content. The Eberron tab is easily accessed at the top of every page above the Dungeon’s Master banner. It’s a permanent, one-stop-shop for all things Eberron.
Tag: Wizards of the Coast
D&D is a complicated game. There are the general game rules, the specific rules that apply to player characters and then there’s your character himself. It can be tough just to keep all of that straight, especially if you’re just getting into D&D. After participating in the Spellstorm gaming convention this past weekend in Toronto, I’ve put together a list of things to keep in mind when you’re playing D&D. These tips are applicable to any D&D game, but even more so at a convention where you’re less likely to know all the people at your table.
Review: Martial Power 2
Do any of us really need Martial Powers 2? As a DDI subscriber, I’ve really struggled with whether or not I should purchase the various “Power” books. After all, the class powers, feats, paragon paths, epic destinies, rituals and background options will all be rolled into the next update of Character Builder. I can run out and purchase the book when it’s released or I can wait two or three weeks and, as part of the price I’ve already paid for my DDI subscription, I’ll have access to all of this material anyway. With a cover price of $29.95 for each book (or $37.00 for us Canadians) the additional costs can really add up over a year.
Normally when reviewing a D&D accessory like this one, I’d simply ask myself, “What’s the quality of the content like?” and “Do I think I’ll use this book often enough to warrant buying it?” However, knowing that many us (myself included) have DDI subscriptions, I have to also add the question, “Why should I buy this book if I’ve got Character Builder?” So with that in mind I’ll give you a rundown of Martial Powers 2. I’ll highlight the good and bad, and I’ll try to provide enough information that you can make an informed decision for yourself.
A few months ago we provided you with a Living Forgotten Realms (LFR) magic item treasure bundle list. The original list included a complete inventory of magic items available from 78 different LFR adventures. As promised, we’ve updated the list and added loot from 23 more LFR adventures. This includes 8 paragon adventures for PCs level 11-14 and the first paragon adventure for PCs level 14-17.
Month in Review: January 2010
January was the month that Dungeon’s Master truly made its mark on the gaming map. On January 27, Wizards of the Coast featured us in their Spotlight Interview. If you haven’t read it, we encourage you to check it out. Since the interview we’ve had an unbelievable spike in our numbers. So for everyone who’s discovered Dungeon’s Master through the links from our interview, we hope you stick around and keep visiting. And to all of our readers, new and returning, we want to thank you for visiting Dungeon’s Master again and again. Without your support and your feedback we wouldn’t have reached this level of success.
Each month we run a month in review article. This gives readers a second chance to discover some hidden gem that they might have missed throughout the previous month. Normally we run the month is review on the 1st, but February 1 is the Dungeon’s Master 1-year anniversary and we already have something else in mind to mark the occasion.
About a month ago Bart Carroll from Wizards of the Coast asked the Dungeon’s Master team if we’d be interesting in doing an interview. Needless to say we were flattered to receive the offer and ecstatic about the possibility of getting some props from Wizards.
Well, today they published the interview. If you visit the Wizards of the Coast website you’ll find a little article called Dungeon’s Master — Spotlight Interview.
The Dungeon’s Master team wants to thank Bart Carroll and Wizards of the Coast for giving us the opportunity to talk a little bit about our site and to share a little bit more about the team behind the scenes.
We’d also like to thank all or our reader who continue to visit every day. It’s because of your continued support that Dungeon’s Master has been so successful and so much fun.
For those just discovering Dungeon’s Master (thanks to Wizards) we encourage you to visit regularly and comment often. We welcome your feedback and your ideas.
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Welcome to the third installment of our Beginner’s Guide to Dungeons & Dragons. D&D is primarily a social game, requiring five or six players for a normal session, though the exact amount will vary from group to group. Depending on your introduction to the game, you may already have a regular group that you play with. However, if your introduction to the game came through natural curiosity you may not have discovered a group.
Today we’ll provide new players with some assistance on how to find a regular gaming group. Additionally, we’ll point players in the direction of finding additional resources.
Spellstorm 2010: February 19-20
Attention Toronto gamers, Spellstorm is coming again this February. This is your chance to play some D&D, try some new games and meet other gamers in your community. I attended last year’s Spellstorm and it was a lot of fun. If you live in the GTA or can make the trip to Toronto in February, you’re in for a great weekend of gaming. Whether you’re new to role playing games or you’ve been playing all your life, Spellstorm caters to everyone’s varying levels of experience.
Review: Son of Khyber
Son of Khyber
(Thorn of Breland, Book II)
Keith Baker
An Eberron Novel
Keith Baker’s latest novel, Son of Khyber, will appeal to you if:
- You’re a fan of the Eberron setting
- Your D&D campaign takes place in Eberron
- You’re fascinated by the Dragonmarked Houses and political intrigue
- You’re interested in learning more about the mysterious House Tarkanan and the aberrent dragonmarks its members possess.
So in other words if you’re a die hard Eberron fan, this book is an absolute must-read.
While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2009. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.
The was probably one of our most controversial articles. My intent was to discuss how you handle player death in 4e D&D. Do you do what’s best for the PCs, in-character, or do you do what’s best for the players, out-of-character. In the situation I describe below there was good reasons on both sides of this argument, but in the end we as players decided that we had to do what was best for the players out-of-game even though it was probably not what the PCs would do in-game.
I think part of what made this article so controversial was that the player death happened during an LFR (Living Forgotten Realms) game at my FLGS. The RPGA has very defined boundaries regarding what a DM can and cannot do. So in my article I might seem like I’m really giving the DM the gears, but that was certainly not my intent. I merely tried to point out that a creative party may come up with options that were unexpected by the author of the adventure or the DM. But in the end it comes down to the DM’s call.
I think most of the people who commented on the original article, including the DM from the actual table where all of this happened, agreed that if this situation happened at a home game it would be easier to show some latitude. But because it was an RGPA-sanctioned game the DM’s hands were pretty much tied.