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Eberron Player Resources

Warforged – Creating an Identity for an Artificial Being

Warforged, and by extension constructs, are the most difficult races to play. But it’s this difficultly makes them extremely appealing to many gamers. The Warforged represents the best physical qualities that humanoids have to offer, yet they lack their fundamental weaknesses. They are, to put it bluntly, superior by design.

Today marks our 600th post. When we’ve hit significant milestones at Dungeon’s Master in the past we’ve tried to relate the number of that milestone into that article. Our 100th post was a list of 100 Great Things About D&D. For our 300th post Wimwick and I each created King Leonidas from the movie 300. Post 404 was all about Errors I’ve Made as a DM. With the 500th post looked at extreme wealth, the Fortune 500 of D&D.

Inspiration for 600 hit me when I was watching Terminator: Salvation on DVD. One of the Terminators they fought was the T-600 – an extremely powerful combat model. I’ve always believed that Keith Baker came up with his idea for Warforged after watching one of the Terminator movies. So with that in mind the 600th post seemed like the ideal time to take a closer look at Warforged in 4e D&D.

Categories
Editorial

D&D Encounters: March of the Phantom Brigade (Week 5)

The town in the ruins of Castle Inverness grew over the past six months. The PCs went on with their regular lives as productive members of the growing community during that time. The ghostly tower that appeared on the first night the settlers arrived still stood in the centre of town. All attempts to gain access failed.

Chapter 2 of The March of the Phantom Brigade began on a cold winter’s night like any other. Having met up after their daily responsibilities were completed, the PCs headed to the local tavern for some food, drink, company and entertainment. While there they join Faldyra for supper and engaged in conversation with some of Malgram’s scouts.

The scouts explained that they’d recently discovered a number of animals infected with some kind of unknown illness. The creatures were unusually aggressive (if still alive when encountered). The infection was a red-gold crystalline growth that surfaced from beneath the skin. No one, including the heroes, had an idea what it was or what was causing it.

Brother Splintershield stormed into the tavern seeking Faldyra’s aid. Some of the foresters just returned from their logging camp and the situation was not good. He beckoned for the PCs to come along as well.

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Player Resources

LFR Magic Item Treasure Bundle List (March 2011)

We’ve updated our LFR Treasure Bundle List. We’ve added 53 new adventures to the list bringing the total to 177. Among the new entries are 23 paragon adventures and the very first LFR epic adventure.

The adventure code is highlighted for all new entries. The Excel file now has two additional tabs. One for epic entries and the other for the new adventures that cover the entire tier.

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DM Resources

Summoning and Banishment

Generally when a character uses a summoning or banishing power there is no real though about how the power works. A creature is either summoned from a distant plane of existence to do your bidding or a dangerous foe is removed from combat for a short period of time. However, since most powers that summon or banish are arcane or psionic in nature, there is certainly room for customization that can make for some very interesting role-playing.

Without changing the mechanics of how summoning or banishing powers actually work, the players and DM still have a tremendous about of flexibility when it comes to describing how these powers function within the game itself. Think of it as flavour text, but don’t stop there.

Consider for a minute the consequences and repercussions of summoning a creature to fight your battles or to banishing an incredibly deadly foe to some distant plane, even if it’s only for a very brief time period. A little imagination can add a lot of flavour to your game the next time a character uses one of these powers.

Categories
Editorial

D&D Encounters: March of the Phantom Brigade (Week 4)

After scouting the ruins of Castle Inverness during the previous encounter, the party returned to the caravan and reported that everything was all clear. Brother Splintershield directed the caravan to proceed to the ruins and once there everyone began unloading the wagons and getting settled in. Splintershield and his acolytes began preparations for their cleansing ritual, a blessing to keep the ruins of the castle safe and free of any evil encroachment.

This week the party consisted of Belgos (the Dragonborn), Jarren, Keira, Valenae, a Battlemind and another Rogue. Because of a scheduling conflict, I couldn’t DM this week so we actually completed two encounters last week. Regrettably we were forced to end the second one (the week 4 encounter) rather abruptly as we ran out of time. The result was a somewhat rushed ending, but the build up was very exciting as you’ll find out.

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Month in Review

Month in Review: February 2011

In February we celebrated our second anniversary. For the specifics on how we’re doing be sure to check out the State Of The Dungeon – Year 2. As we move into our third great year here at Dungeon’s Master we continue bringing you exciting 4e D&D articles every day.

Our weekly coverage of D&D Encounters continues as we see the program move from season three to season four. In February we provided more articles for DMs and players, with a special focus on role-playing. We also revisited Eberron in February, and looking at skill challenges we came up with a way to make them even more exciting. If you missed any of our great articles from February this is your chance to get caught up.

We’d also like to take this opportunity to thank the readers who visited us throughout February. By visiting Dungeon’s Master every day, and leaving your feedback in the comments section, you’ve let us know that we’re doing a good job. Thank you.

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DM Resources

Blurring the Line Between Encounters

Generally the definition of what constitutes an encounter is not something that is up for debate. During an encounter the PCs engage a bunch of monsters, perform a skill challenge, or some combination of the two. When the encounter is over the PCs have the opportunity to take a short, 5-minute rest after which they regain encounter powers, heal wounds by expending healing surges and move one step closer to achieving a milestone.

In a recent game we ran into a situation where this standard definition of encounter was questioned. As the DM I choose to make a few calls on the fly to keep the action moving. Afterwards the group spent a lot of time discussing whether or not we handled the situation correctly. The intent was not to critique the DM or the calls made at the time; rather we wanted to lay some groundwork just in case we ever found ourselves in a similar situation again.

After describing the situation to a few other DMs, I learned that our situation was not as unique as we thought and a lot of other groups had experienced similar circumstances themselves. As it turned out, no one was sure what the correct course of action was. Knowing that this situation might occur again at our table and that it may happen at your table (if it hasn’t already) I’m putting this conundrum to you, our readers. I’ll explain what happened and how we handled the situation. I’m looking for you input and feedback on our rulings.

Categories
Editorial

D&D Encounters: March of the Phantom Brigade (Week 3)

The morning began with a difficult river crossing followed by an unexpected goblin ambush in the woods. With any luck the heroes might actually reach the ruins of Castle Inverness without any other mishaps or violence. This week’s encounter began at dusk, just as the caravan spotted the ruins of Castle Inverness in the distance.

Brother Splintershield, the leader of the new community, called the caravan to a halt. He beckoned the adventurers to come forth along with Malgram and his scouts. Splintershield and his acolytes are planning to perform a ritual on the site of the castle ruins. This will consecrate the ground, protecting it from evil. But before he can begin, he wants to make sure things are safe.

Malgram and his Rangers agree to search the perimeter. Splintershield asks the PCs to check the actual ruins. They look abandoned from here, but better safe than sorry. The party, this week consisting of Belgos (the Dragonborn), Jarren, Keira, Valenae, a Battlemind and another Rogue, agreed to check it out.

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DM Resources Player Resources

You Broke What? – Describing Your Character’s Injuries

Rarely in D&D do we keep track of where our character is wounded. When he gets hit we just record damage and move on. In order for combat to run smoothly this is a compromise we’ve accepted from day one. Until you PC falls below 0 hit points you just assume he’s got full control over his entire body.

Last week I broke my arm and it got me thinking about how to introduce a system into 4e D&D that represented damage to specific areas of the body. The real trick was to do it in a way that actually added value to the game without just slowing things down or adding unnecessary new rules.

The way I see it, tracking specific damage can be handled in one of two ways: 1) strictly from a role-play perspective; or 2) as an actual mechanic that affects the numbers.

Categories
Editorial

D&D Encounters: March of the Phantom Brigade (Week 2)

Last week’s eventful river crossing gave the party a chance to work together for the first time. Overall they worked well as a team. No one died (except the stirges) and the only wounds the party received were inconsequential scrapes and bruises. The party’s success was noted by Malgram, the Ranger in charge of leading Brother Splintershield and the settlers to the ruins of Castle Inverness.

A few hours after the river crossing, Malgram and an as yet unknown female Elf approached the PCs. Malgram introduces the PCs to Faldyra. She is an historian who plans to chronicle the efforts of the settlers as they rebuild on the castle’s ruins. She’s also got a green thumb and wishes to collect various plants, herbs, and roots in the surrounding area.

Malgram asks the PCs if they will accompany Faldyra into the nearby forest and keep an eye on her while she gathers the various plants she seeks. He was impressed by the party’s combat abilities and is sure that they could handle any potential dangers that lurk in the woods (not that he believes there is anything to worry about).

Faldyra, already heading off on her own, waves to the party as she get farther away from the caravan. It’s pretty clear that she’s going whether she’s got chaperones of not. The party quickly catches up to her and agrees to watch out for her well-being.