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Editorial

The Miracle Of Divine Power

Divine Sight, Voice of Fate, Water Walk, Travelers’ Feast, Cure Disease, Remove Affliction and Raise Dead.

All rituals.

All miracles.

I’ve always enjoyed the fact that rather than create new spells and powers for divine characters, D&D draws its inspiration from the major faiths that exist today. All of the rituals above are found in the Bible in one form or another. As it’s the day after Easter when the Christian faith celebrates the major miracle of its faith, I thought it only appropriate to take a look at the Divine Power source.

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Class Discussions Player Resources

Death Pact Necromancer

One of the first articles published at Dungeon’s Master was our series on the Necromancer. It started as a way of addressing the lack of specialist Wizards in 4e D&D. As one of our oldest articles, our series on the Necromancer continues to see regular traffic from a variety of sources. The idea of expanding the Necromancer beyond the Wizard class is one that I’ve had for some time now. The Warlock is a natural fit for the Necromancer.

Nothing speaks of a deal for power, as making a pact with death itself. The Death Pact Necromancer does just that, trading their soul for power and a command over death.

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DM Resources

What Constitutes Difficult Terrain: A Look At Tactical Maps

If you are looking for inspiration when designing encounter maps may I make a recommendation?

Take a hike.

That’s right, get out into nature. Go to the source and see what things really look like. Then decide if it makes sense for a square to be difficult terrain or not? Does light foliage really grant concealment? If you really want an answer to these and other questions, take a walk through your local forest. Your eyes will be opened to a new set of possibilities and you might discover a new past time.

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DM Resources

I Took The Railroad To The Sandbox And Told A Great Story

At its core Dungeons & Dragons is a role-playing game. When you put aside all the mechanics, character classes and dice rolling the game is about the story. The story is usually narrated by the DM who explains what transpires. The DM is literally responsible for everything the PCs experience. The DM is also responsible for shaping the direction of the story. From planning encounters, designing skill challenges and writing the adventures the DM fills some pretty big shoes.

One of the most important decisions a DM makes is choosing which mode of storytelling they want to adopt for a particular campaign. Do you use existing adventures from Dungeon magazine or Living Forgotten Realms (LFR) modules? Do you create your own adventures and storyline. How much choice will you allow the PCs to have? Will you railroad the PCs down the path you want the adventure to progress in or will you allow the PCs any choice they wish and run a sandbox campaign? Why not a little bit of both?

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Player Resources

The Party That Prepares Survives

It is said that no plan survives contact with the enemy and that might be true. However, without a plan your party won’t likely survive contact with the enemy. The party that plans ahead, very often comes out ahead.

Sun Tzu’s The Art of War is a great place to find pearls of wisdom regarding warfare. His wisdom has been used by both military and business leaders. Let’s take a look at a few of his quotes and see how they can apply in a gaming context to allow your party to not only survive, but thrive during combat.

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DM Resources

Effective Use Of Weather

I was cleaning out my dice bag the other day when I came across an old gem, the weather die. It’s been years since I’ve seen it, and probably over a decade since I’ve used it in a game. These days the only random element to the game I enjoy are when the PCs take a right turn when I was expecting a left. To me, and I know others will disagree, random encounter detract from the central story that is being told. Random weather is well, random and pointless.

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Class Discussions Editorial

Is More Really Better: A Look At Character Classes

I’m all about options, I love to have a multitude of choices, doing the research and then selecting the best fit for the vision of my character. These choices don’t just include the feats and powers I select for my PC, in fact the decisions start the moment I open up the Character Builder. I’m first confronted with the choice of what class to play, followed by race and so on. While these two early choices may seem simple, they are anything but. They will serve to represent your character as much or more than any other choice you make.

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Editorial

The Evolution of the Dungeon Encounter

“Hey what dat noise?”

“What noise dat you talk’n bout Oloorin?”

“Sounds like fight’n, maybe we go see?”

“Wha you talk’n bout? We have important job, we guard chest in 10 x 10 room. We stay put.”

“Uh… ok, if you say. What we do if someone come through dat door?”

“Probably we die. Dat da life of two orcs guarding chest in room.”

Sound familiar? Ok, maybe I’ve gone a bit too far with some stereotypes, but how many DMs have designed a dungeon that had a room with a few monster that just waited for the door to open?

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Player Resources

The Goliath, A Giant Waste

Me Smash! You go crush! Me smash, you crush!

I’ll admit these were my initial thoughts on the Goliath and things haven’t changed much. Perhaps my stereotypes aren’t fair or justified, but that’s ok because they’re mine. I don’t like the Goliath for a number of reasons, however I wanted to give this giant of a race a fair shot. So here is my take on them, my perceptions of their strengths and weaknesses. You may also want to see my thoughts on Dwarves (the best race) and Tieflings.

Categories
Player Resources

Celebrating The Teiflings Infernal Heritage

The descendants of ancient bargains with infernal powers, Teiflings are often misunderstood. It is assumed that they are dangerous, cunning and untrustworthy people. While this is true for some, Teiflings make valuable allies. Their innate Charisma assists them in putting their opponents off guard and their Intelligence allows them to tactically size up a situation before they act.

Last week we covered Dwarves, the best race, today let’s take a look at this infernal race. You may also want to check out Mark’s write-up on why he thinks Humans are the best race over at Dice Monkey.